cheebsy.bsky.social
I like video games, sci fi and cheese
I wish I could make video games, sci fi, and cheese
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38 following
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Game starts zoomed in on yellow station, "This is you", zooms out, rest of the squares are different colors. Email guides you on assimilating the second station. A few more coercive abilities. You make more passive income with more stations under your faction. Seems like a starting point to "fun".
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Thanks for the replies kind goblin person.
The idea is that you play a role that is meant to balance "making money" and "making sure the markets don't explode", your faction is the yellow squares, perhaps the game should start with only 1 yellow station, and the rest having to be fought over.
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I think the main ways to solve this are emotional appeal (introducing characters) or agency rewards, giving the player more things to do as they progress. Both are hard, the former clashes with my sandbox vision somewhat, and the latter just has me out of ideas. (This might be a cry for help)
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I rode the high of an experience like this for an entire year.
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A city builder with Kasedo's stamp of approval??? Wowie
This looks crazy good!
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what horrors lie in the emotional weight of the bucket
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You're playing as the goblin so it probably should be your point of view, clicking on a button for an action your goblin takes, but it's written from the NPCs perspective I imagine would feel weird. This already feels pretty self explanatory, maybe add a Buy/Sell somewhere around the buttons.
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That's good to hear, your game looks wonderfully cute, good luck.
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The easiest solution seems to be making the distances a little shorter (or the speeds/boosts a little stronger)
As long as you understand the problem and limitations, (the input being the same, but different frames are being calculated) there's no shame working around them.
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As Dan said, the train likely stays for different amounts of frames on the booster platforms in each run, you're going to waste too much time thinking about the technicals of the physics engine, (instead of making the fun game you want to make) it's going to be best to just account for the variance.
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What sort of crashes have you been having issues with? (Not an offer of anything I'm just genuinely curious)
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The questions steadily start making less and less sense, the exit button does nothing, the question number and total questions number keeps increasing, it changes the answers you picked. How strongly do you agree with the sentence, "I deserve to be loved." Laugh track.
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The first unnamed game there is my long vision, a 2D space sandbox game with real economies, "hard" science, and complete freedom. The second game is a smaller slice of the vision, focusing only on commodities trading. (And a few other things!)
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Looking at the first wave ignoring your base had me imagining a game where you build around animal (or alien bug) habitats and migration routes, balancing resource gain and the integrity of nature. (Lofty sentence for a likely incredibly hard idea to make fun!)
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Cool writeup. I've been using these casually assuming they work, thanks for the notes on when they don't.
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The conversation is probably about DLSS but Nvidia actually has a funny little setting called "Color Range" which has been default "Limited" every time I checked, and it makes everything look slightly more washed out. (The other option is "Full") It's in the Nvidia control panel and per monitor.
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You probably thought of this, but if they can only build in one or a few locations, they can have a little static workbench of sorts that prompts the build mode, lots of games do that.
Great little read though, and honestly a hammer item does sound really fun.
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Is this what Nyx looks like these days?
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Also both of them have memory leaks 😏
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That's the color palette of almost every mayo brand!!!
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I hope he keeps doing this every day!
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Dying Light came out the year prior to 7.5/10s and that's what Homefront would've gotten if it wasn't buggy (well, it's not buggy now!) (Also giving Dying Light a 7.5 is a crime)
Anyway it's a great game and being so old it's on deep discounts all the time
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The "story" is a point of complaint, but I feel like today it wouldn't have been as much, the top games in the years preceding 2016 (homefront's release) were filled with games with great stories, that's what gamers expected and thought they wanted, but the trends have widened since.
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The atmosphere is depressing, unhinged, misguided, a pretty good idea of what a society cracking under oppression and flirting with rebellion would look like, and as a cherry on top it is even reactive to your actions.
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And don't forget the ATMOSPHERE and the GAMEPLAY, stealth? Optional. (But really good too) Difficulty? Use reflexes or brain, up to you. I cherish that. Exploration? Absolutely. The "far cry" towers? Crucial to the narrative, the gameplay, and make sense for once. The gun play? It's good.
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Woah I've been doing the same thing, good to know I'm not completely wrong
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Also drugs and alcohol to destress
but that's not a power the jedi would teach you
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Watching some gameplay this looks surprisingly fun. I played a ton of NYR New York Race as a kid. A modern indie [cyberpunk flying car things] game could be really sick.
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But that Nine Inch Nails soundtrack though...
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This is nowhere near fun, playable, or how its intended to look (there will be a visible ship that you control) and behave, but it does have a few dozens ships and stations actually do things, and I really hate the space game trope where NPC ships always have fuel. None of that!
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The game does look great, but what are some of the difficulties with z-indexing?
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The way the backplate is cut above the power connector fits only the white MSI 4070-4070 Ti SUPER VENTUS 2X cards
the 4060s cut is more forward
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Real time pausable.
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In the new movies you get to watch CGI apes do ape stuff and it's visually fascinating. The movies are not offensively bad which is nice, and the apes are easy to root for.
Watching apes do cool shit is fun. I can sit through at least 2 more ape movie sequels.