elisatrinder.bsky.social
13 posts
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We need to unlock 32 hour day mode to make time for games easier. ðŸ˜
I say this, yet my old decrepit 38 year old body can't seem to even stay awake past 11pm anymore
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There is a point where the game starts to drag on really hard, you start noticing the flaws in the lore, the game play gets a bit repetitive and it gets a little exhausting.
But.
I promise that the last 4 hours are worth it, it genuinely gets great at the last half.
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the thought of it to me is a little heartbreaking, and a little worrying. I think the thought of being a creator and being forced out of love with the thing you created due to ravenous fans actually makes me hurt to think about. I hope this isn't the case with you and Dragon Age.
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I just get angry that people's response to you giving us amazing insight to how one of our favorite games were made is... nonsense. I'm incredibly grateful for all you shared, and... it has sort of given me a weird sense of closure to an era of Dragon Age im extremely nostalgic for.
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Everyone involved, including you, don't get enough praise for doing everything you possibly can to make the best story/media possible for us despite the limits and walls imposed upon you. Trust me when I say I understand, and I wish people would be more understanding of how this stuff actually works
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And then, you wrote a book that murdered him in cold blood that is not canonical nor was it ever released! He is gone and it is all your fault!
(I hope my playfulness is coming across and I'm not immediately blocked, lol)
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What? Someone above your position told you that this is why Fenris would likely not come back and you're simply informing us? That you are not responsible for *every* single dragon age decision, past, present and future? How dare you! Clearly this is all your fault! You erased him!
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I have to wonder! When this is all said and done, would you humor a look back at the player characters as well? I'm positive writing a shapeable, player-driven block of clay must be a dizzying experience.
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interrupting them! It felt unique, it was something that glued me in, I was just as curious about what they were going to do next as much as what my next decision was.
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You'd walk in on your companions at the bar, they would peek in when you're alone at home, they'd be talking to each-other while you were not there, shocking! Most RPG's the world was at a standstill until you showed up, but here they were, your crew, just... doing things. And you'd be the one-
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quest, you come back, they go right back into their rooms and they stayed their until the next time you do a quest with them, and then they leave it. It was a masterpiece game, but it... I don't know, it was so obvious how they were all confined to their boxes. Dragon age 2 felt so... real.
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Dragon Age 2 will always hold a unique place in my heart.
The other big one at the time was Mass Effect 2, but I did notice something between the two games that always stuck with me. ME2 was very clean, you met your companion in their "Room" on the ship, you got the quest, you went and you did the-