gakidou.bsky.social
Senior Artist for TT-Games, likes food and video games. All my opinions are great. (any/all)
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3) play games and analyse them! what games do you think are well designed, and why?
4) get involved in discussions with other designers, its a very collaborative and brainstorm/feedback-heavy process
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1) the big overlap between the two disciplines is communicating with the player. What about your env art leads people through a level? Are the mechanics clear?
2) You can learn a bit of scripting/logic even as an artist. Can you make light props turn off and on? Do you use collision & camera bounds?
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im kinda the opposite (did a degree in games design just to get into game art, did a stint as a designer but always preferred env art) but i will always consider myself a design-oriented artist who prioritises good design when making assets, ill think of some top tips ...
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looks incredible, might have to try this, but... is steeping tea bags in cream a good idea? wouldnt it clog up the mesh and fail to get much flavour out?
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im the only one who remember... the secret blazing saddles sequel...
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oh thats assuming we are counting all the showcases this week as well
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I dunno about technologically/mechanically, but in terms of creativity i gotta know more about "No Ghosts At The Grand" which appears to be a cleaning and property development game where everyone aggressively dances at you and theres monsters???
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this ones NEVER me
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this ones me
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that weapon looks like a really bad lamb chop i had at a service station cafe one time