gingermess.bsky.social
Fintech software by day, hobbyist game dev by night. Also TV, movies, board games, D&D, climbing, music, and when I get the chance, pinball!
25 posts
46 followers
293 following
Regular Contributor
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Fair enough! Those types of games generally do better as well I think, as players know what they're getting. Procedural content (in my opinion) is brilliant but like anything else, it's a tool in a toolbox of game dev, not the basis for an entire game.
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I like the premise of exploring space as a satellite, that's kinda neat. Are you going the procedural generation route for content, craft by hand, or a mix?
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Good ol' cubic scaling. I'm not sure of the ball size I want to use yet as it kinda governs the dimensions of the table to an extent, but it needs to be small enough to get enough features on the board. Thanks for the info by the way!
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Oh that's good to know, and I like the steering linkage approach. Have you had any trouble with wear & tear on the flippers? I know it's a problem with full-size tables.
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As someone who's intending to make a working mini pinball machine soon, this is so insanely cool. One thing I've been pondering over is how to solve the smaller scale flippers and solenoids, as full size table ones are too big/heavy/powerful. Did you make yours from scratch or buy the parts?
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I'm playing a Draconic Bloodline Sorcerer, Lightning. Fire is usually more useful but I'm hoping Larian put more lightning spells in the game to balance it out!
What character did you pick?
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I know what you mean, I feel the same. Sometimes you just have to sit back and switch off.
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It'll be a shame to one day wake up in a world where shelves of games are no longer a thing, much like CDs. Digital is great and all but there's something satisfying about owning a physical copy of a game you love.