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kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
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Not as bad as the Hope Dolphin - now in the 'Centre for Computing History' in Cambridge. Here's what it looked like before being cleaned up!
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I don't remember doing anything like that.
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Finally found myself.. youtu.be/8LVnK7JqIHA?...
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Here are the 'LEGO Star Wars: The Skywalker Saga' end credits. The video is 58 minutes long. My name is in there somewhere! Hundreds and hundreds of people, many of which I've never heard of!
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Nope, you have not been found. I did find this ancient LEGO Rock Band one. Low-res sadly!
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Hi Dan. I hope you are keeping well. I think there may be a team photo somwhere with you on it.
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Shame it ended the way it did for us.
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Most of the Tech team did the same.
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Ditto. I avoided them at all cost. Kinda regret it now.
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Not forgetting the 'LEGO City Undercover : The Chase Begins' team!
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Hi Rich. Hope you are keeping well. It seems like yesterday that we were working on those games. Time passes by so fast!
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Our handheld teams were quite small at TT Fusion. This was the largest project we did and that team was relatively big.
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It could be some kind of memroy expansion?
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I can't remember as I didn't look in detail - I took this photo at the Northwest Computer Museum. However, I'm guessing it could be an SD card reader cartridge. Lots of early home computers have this kind of device.
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The elusive Jupiter Ace. Good choice!
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I've never seen one on eBay or in the computer museums I've visited. I guess there aren't many that survived!
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For BASIC I'd recommend the BBC Micro or Acorn Archimedes.
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The Canon Cat is one I do not know anything about!
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Defender for me!
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If I could add a 5th/6th computer to the list the Atari 800 and Archimedes would also be present!
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In retrospect it was a bad idea using C++ on a PS1 at that time. The compiler was not good enough. One of the reasons the game failed was because of that decision.
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That's geat. Thank you. I shall have to try that.
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Thanks, Phil. I've never heard of that technique before. What process do you use exactly?
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I just looked at the README file and I did have the <Return> key after the passwords. However, the GitHub 'mark-up' language decided to remove them due to the way it processes <>!
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The EXILE2 disk also has a nasty physical mark where the oxide has been damaged. This data is likely to be totally lost.
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Thanks, Rich. I shall update the README. If you scan the raw sectors of the EXILE2 image you can see there is code/data there, however, the files that are present and mapped are tiny. There is a slim chance someone may be able to extract something that runs from the sector data alone.
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That would be great. Marc has a huge stash of stuff. It really needs archiving before it's lost!
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Yup, I wondered if you'd spot that!
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I have more things to add to the archives that have never been released before. Watch this space!
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That's a 'combined' mask and graphic image to ensure the outlines are good - graphic ORed with mask.
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Also, he had to ditch/optimize heavily to get it to fit into memory - 32K vs 48K RAM!
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BBC Micro 'Knight Lore' game credits. I don't think these actually shipped with the game but were on the development disks. Chris Thompson did the loading/title screen. Andrew Farrow mapped out the rooms/contents amongst other things. I did the tape protection. We were all at the same high school.
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It was a visual port - no code or data provided. Ultimate were there to help with any technical queries though. I'm pretty sure another of our school friends, Andrew Farrow, helped out with the room mapping. The rest was worked out by playing the game on a Spectrum.
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That's really good. Are any of them online to see?
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When I worked at Database Publication / Europress I sent out very similar 'rejection' letters. I felt horrible doing it, but it was much better than totally ignoring someone's work. I do hope no one still has one I did!
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That Maplin solder sucker was absolute pants! Fortunately, I didn't spend much time soldering else I would have invested in something better!
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LOL. Health and safety wasn't much of a thing back then!
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Yup, I bought a lot of bits and pieces in their shops.
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Yes, Paul was a frequent contributer to Acorn User magazine before the Archive days. A thoroughly nice chap I met a couple of times at Micro User shows.