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lethdavidson.bsky.social
Occasional gamedev.
19 posts 106 followers 1,428 following
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It's pretty common i suppose, Cloud throws away his buster sword like 15 minutes into ff7 cuz it's the worst weapon. Doesn't stop it from being the symbol of the franchise.
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Oh wow that looks beautiful, fantastic work.
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I like to keep ontop of the scene due to the sheer volume of titles that go unexamined being interesting, and last year i played over 300 of them. Its wild how you cant go two steps without tripping over something thats been in dev for 4-8 years in the space. Strange and different dev ecosystem.
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I've been pretty down on alot of VR visual novels, despite wanting to dig the subgenre. ALTDEUS was boring, the spice and wolf stuff are just vr stage performances, Sushi Ben looks neat but I haven't played it. Def gonna back this one, hopefully it goes well. Thanks for the remnider.
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ngl seeing futadomworld in a vice article was like getting flashbanged. Glad to see a followup on those videos you made awhile back. Here's hoping you get alot of interesting stuff to write about.
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I'm iffy on the warden mechanic, but other than that it's such a fantastic and fun game.
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oh hell yeah thanks, i've been meaning to pick up guild wars 1 for literal years. i keep missing the sales. Thanks!
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Bandai made a gundam mechwarrior game once too, very inspired by this port. It's all about limb damage, money managment, pilot hiring, suit upgrading, ect. It's got a similar mercenary structure as well. It's a hot mess of a game but it's interesting to compare. www.youtube.com/watch?v=MqR1...
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www.theguardian.com/games/2024/f...
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No, this guy just updated a website and handled customer feedback, he was just the fall guy nintendo put everything on cuz they could catch him.
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I think this is my favorite TRPG. The focus on using items carefully can turn every fight into a complete stomp or total loss. It's easy to remember what everyone can do, and despite there being like 100 items, they all felt useful in dif circumstances. Highly recommended.
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That does sound fun, though it does bring to mind the taken 3 fence climbing scene. www.youtube.com/watch?v=gCKh...
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This makes sense, the original was designed with twitter in mind, considering it competition. The whole reason text scrolls down was to emulate phone scrolling, DS is very much build around selling big ideas in digestable chunks. This feels like it's just doing the same thing. Hopefully it works.
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A followup is def hard cuz you're doing 3 genres: 1. Platformer, cuz half the game is running around. 2. Fighter, as the mech combat is just an awkward brawler. 3. Social sim, cuz city/npc reactivity(or lack thereof) is key to its humor. Doing these while keeping a deadpan slapstick tone is alot!
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There were two followup games on the ps2, one by the people who made RAD and one by the people who made the game RAD is based on (Remote Control Dandy on ps1.) They both take the concept in different directions, one makes it easier and the other makes it even clunkier. Neither as as funny though.
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Some later AC games remake/reinterpret some boss fights from this one, especially the 360/ps3 ones. Was very fun to see them revist old ideas with new tech. Glad you dug it!
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How many of them actually pull this? Most of the ones i can think of that want you to use your whole team at least share some xp. I guess old snes or ps1 games wouldn't do that. I don't think i've personally been screwed over by this happening, though i can def see poor implementation sucking.
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I'm fudging cuz this is third person, but Kinki is a mashup of metal gear, call of duty MW, and the ring. It's focus is on a strong narrative that moves you between memorable setpieces. It's an absurdist and entertaining political commentary. store.steampowered.com/app/2956820/...