martinpi.bsky.social
making games again. he/him.
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Ok it looks like this wonderful piece of code does the trick and while the calls don't do anything I at least don't get an error. One step at a time...
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That would be awesome! I'll keep banging my head against it and then get back to you
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I do (as a Reference and Content) .. and it's being copied to the output directory .. but the engine seems to not look for it in that place
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That's a very good post Mike and the theme of your blog is also super readable. Thanks!
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What nature?
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Beautiful! Back in Copenhagen the sun is about to take a short dip but for now it’s also still daylight-ish.
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So say we all
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Yes it is. But to a certain degree you will also filter for the right players anyway. Only those who are happy with intrinsic rewards will stick.
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I'm just musing here but I think it really depends more on the "how" than on the "if".
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Maybe just trust that those players who seek those moments will appreciate a "soft" reward? As long as it's clear to players that that's it you might filter for those that appreciate purely aesthetic pay-off. If you condition them to expect something more tangible you're in trouble, of course.
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Just my personal opinion but if a game rewards out of bounds exploration I feel cheated because I'm obviously not out of bounds at all. I want to find the seams where the game comes apart and that is a reward in itself. But that's just how I feel and I might be alone with this opinion.
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Stort tillykke @mhjelholt.bsky.social!
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From what I hear we're still not able to find the dark matter and dark energy that make up 95% of the universe but by finding the baryons we're finally able to find all solid matter now. Not an astronomer but it sounds like an exciting break-through.
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Not defending the naive use of LLMs in classroom but I think that study that’s making the rounds can’t be reduced to them making everyone dumb unless you think the same about other assistive technologies.
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Really happy to see people making games that know they are games but have deep and interesting cultural roots. Clearly the medium is maturing.
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Agreed & thanks!
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I hope they never find out about the electric calculator
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Canasta or Bananagrams.
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Back in the days I used to have just a handful of dependencies that were easy to check in. But if you're not working with your own engine the picture is slightly different. Well, I'll just stick to tagging the release builds.
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You could hear what was displayed by closely listening to the static buzz of the screen.
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That's a good thought – I actually was scrambling for examples of early prototypes for teaching in the past. Thanks!
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You know that's the beauty of using vector graphics and not having arrived at a full sound design pass yet: there's hardly any data and code just isn't that big. But in the end it's not about the 10GB but about a policy that still works when it's 200GB.
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Full of people though
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Loved his monologue episode!
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Pretty Hate Machine, NiN
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In hindsight we could have known that a tool that's quite ok at text summaries, at replicating patterns, and at funnelling messy human input into a system does not have to be a good psychiatrist. But alas, the costs have been sunk.
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Speaking of. Toning down the CMYK works too. Thanks for the feedback.
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He didn't understand that the C64 was much more DIY and thanks to being much more simple was also much more accessible.
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Yeah that was not a thing in Austria, sadly. The choice was C64 or PC, more or less. Hardly anyone would have an Atari or Amiga (which I only used once in my whole life) either. My dad didn't want me to have a toy so he got me a "serious" PC, and CGA it was.
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This is the aesthetics I've been introduced to video games with. Love them mouses!
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I grew up with CGA graphics so for me it's nostalgic but I hear you. Maybe I should use the other 36 colours in my palette a bit more.
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Sigh