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sachio.bsky.social
I won a couple of fighting game tournaments and am really bad at social media. UX Designer of over 8 years. Trying to only post food pics.
117 posts 40 followers 96 following
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I know this is an unpopular opinion, but I really think the game would become *better* by extending the PP window to 3f, and compensate by scaling supers post-PP harder. That way any reward you get is earned and obviously intentional, but you also don't lose a round randomly because of super.
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Riot absolutely underdelivers at the moment with 2XKO, even though they have some quality people on there
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The main reason I would assume is that the cost for developing visualizers (as little as those may be) is too existent for the common use case scenario of music players: hear music in the background Which is unfortunate because in 2025 with OLED TVs visualizers have a good case for themselves
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I unironically think DNF Duel was the butterfly effect for eighting getting HxH and Arcsys getting Marvel.
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That's legit awesome. Great game too!
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I envy you
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As someone who is currently in some rough months himself: We can do this.
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I agree
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I feel attacked and you have every right to attack While for my taste too many modern games play similarly, there ARE unique takes on throw loops. GBVS attempt to weaken throws via late tech is a solution lots of SF6 players would love but would make no sense in SF6 itself, for example
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bsky.app/profile/sach... Kikanbo Ramen 100%. Enjoy Japan!
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I think a more fitting differentiation is "clarity of information" vs "clarity of input". One method focuses on allowing clear and granular inputs, while the other offers clear and granular feedback.
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Nice
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I'm a Hon Fu Main so I also am eating dust, but I also already accepted the fact that Jackie Chan inspired characters are probably never coming to FGs as their original design in this day and age
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Agreeing with story ruining. Especially the DBZ part of it (trying to not spoil it for others, but if you know you know). I do really like the visual designs of the outfits, while the archetypes are unmemorable IMO. But at least in that regard they dared to try new stuff, so Im OK with that.
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Absolutely agreed. In both arguments it's a shame too because the foundation is so strong. The characters have a lot of meat that never gets cooked properly, and the world building is so strong that all those shonen-twists feel... Unnecessarily safe.
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Metaphor starts off really strong but as it goes on it becomes more and more cliched and simplified. That goes for story, gameplay, difficulty and everything. I also really think the UI/UX is a major downgrade from P5.
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The way I always explained teching in rev2 was as follows: "if youre no longer in hitstun, press a button to recover" If they don't know what hitstun is, replace that word with stunned
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Why are you so versatile damn, it looks good!
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Is that shader work or an actual sprite? :0
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Nice stuff, well deserved!
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Finished Metaphor, currently going through Judgement, Metroid Dread and Trails in the Sky 3 ✌️