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suirenko.bsky.social
Moronic individual with no brain cells. Likes videogames but is too lazy to write anything about them
186 posts 60 followers 35 following
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I played a few rounds with Dys not long ago and is great. Feels like playing through someone's collection of early source maps that have liminal vibes.
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In an attempt to forcibly get an yes from respected people from a generation before ours we engaged in mimicry of other mediums while ignoring the unique aspect that made people that grew up with it fall in love. This type of insecurity just hurts the medium.
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It's a question better answered indirectly, if this objectively useless thing is enriching your life and making you engage with it deeply and share those thoughts with others that will be a better way to answer it long term over screeching online that ebert didn't get it.
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It's funny seeing videos saying "unlike Eternal, 2016 allows for more player expression" and then most of the footage is them using either the SSG or gauss cannon (almost like Id correctly observed people gravitated to the same 2 weapons) It almost feels like an intentional parody only it isn't.
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Couldn't remember if you had played past AC1..
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hop on his game
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obvs hard to prove with hard numbers but I feel like even people not too deep into games expect more gameplay consistency in their games and don't actually want drastically setpiece-ish gameplay shifts nowadays.
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Paul Anderson getting the last laugh as usual
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Rusty my beloved
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And I do that! Some of my favourite games have a few elements in them that I love to bits while I ignore/endure other aspects of it, make up rules to enhance the experience etc and SP games are modular enough to allow for that but it feels like it also led to homogenization of features we see today.
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Don't get me wrong, certain games having a huge amount of customisation and options can be great and enhance them but, maybe because they have so many clashing elements (like interact vs non-interact segments for example), videogames have a harder time being seen as something holistic/cohesive.
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I know the "solution" would risk hitting people livelihoods (as illustrated with my example) cause many have YT video creation as their only source of income but the old lady yelling at the clouds in me do misses when I could know a video was gonna cook by the perception provided by the title alone.
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Sad reality is that his titles and thumbnails are too direct, too serious and too honest about the subject they are tackling and algorithm doesn't like that And that's why slop that's titled "x in 2025" or "Y is the biggest lie you ever heard", all CAPS, ellipsis, etc get equal or bigger views.
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I was thinking about this watching this video by AI and Games where it showcases how in-depth he goes on the subject he tackles and you would think given the quality that he would have more consistent high viewership. www.youtube.com/watch?v=hwg2...
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Not to romanticize the "good old days of YT" but in early 2010s I could defer the intent behind a video just by the title and thumbnail, if someone wanted their craft to be taken seriously they would have present it accordingly Now everyone has to be extremely hyperbolic for the most banal things.
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congrats!
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But tbh the answer could also be that it is vibes based and people will just say that once they see a JRPG that vaguely activates their anime radar.
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I think it's people not vibing with the tone and visuals of some JRPGs that are jovial, expressive and exaggerated, which is also probably why JRPGs that are more ""serious"" and subdued like Final Fantasy Tactics tend to be praised more in places where people complain about other JRPGs.
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Can't believe you made the call
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and personally I think Oblivion has the best dungeon design of the series, most dungeons might look the same but there isn't any other Elder Scrolls game that actually makes me feel like I'm raiding a dungeon as well as it and makes playing a Thief very fun. Skyrim dungeons are linear wallpapers
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Everything in the game just feels manufactured to cause something unpredictability funny to happen often and that's the part of the reason people find the game appealing.
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Weapons, A.I. behaviour, spectacle and arena design synergise in such an effortless way most of the time and the way it took cues from HL1's campaign design in the way it paces itself makes its campaign flow just so well. If you love shooters you have to 100% play it.
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Which just makes it hard to have a good discussion as to why these half-measure remakes are usually a bad idea and a waste of talent from a creative standpoint regardless of the end result.