thedevteam.itch.io
Tabletop RPGs, video games, movies, occasionally I skeet smart stuff, Free Palestine, he/they
If you post AI slop, expect to get blocked.
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“Bland” isn’t much better IMO. To use a cooking metaphor, if you’re a person with a poor palette, everything is bland to you. And if that’s all you have to say about a dish, then you’ve given me very little understanding of it and why it is the way it is.
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When I hear a critic say something is "generic," I hear them saying, "I don't understand this well enough to be more specific about why it's not working."
So I'm not going to take their opinion very highly. Even if they're right that thing sucks, I want to hear it from someone who knows why.
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If we're being honest, Dungeon Meshi is probably one of the most "generic" fantasy properties out there, in that it shares many of its characteristics with many fantasy properties.
But it understands how to use them effectively, and so the experience still feels compelling.
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I'm not going to say that it's not unrealistic for a leader in power to be pursuing dramatically terrible ends because they're insecure.
But (A) it's not very interesting of a character motivation and (B) it's definitely not unrealistic that you're able to go, "Hey, don't do that," and it works!
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(spoilers for Kagha quest)
It really feels like the implication here is that Kagha wants to send all the Tieflings to their deaths and give the grove over to evil druids because she was afraid of being wrong.
And I'm able to change her mind with one line of dialogue.
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Thank you Mario
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Wait is Catfolk rogue not enough?
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But also Trump always disappoints people who give him money. This was like the Trump steaks version of bribery.
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I’m glad Chris Pratt is raising awareness of Joss’s work in Magnificent 7. Really glad that was the priority.
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Erika dresses like the type of RPG protagonist that they would voice.
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That approach got so much criticism but I really vibed with it. I find it so odd that people basically demand full voice acting and then skip through so much of it.
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I spent so much more time talking to NPCs in Pillars of Eternity than Baldur's Gate 3 because talking to NPCs in the former doesn't trigger a 2-second cutscene even if they have nothing interesting to say.
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That’s what I love about Pathfinder 2e. Options I didn’t at first give any thought end up showing hidden nuances the more I lean into them. It’s an immensely rewarding system with little design flourishes like this all over the place.
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For me, it was always that there were a lot of characters I really liked in it, and I liked fantasizing about a fantastical world.
Which is funny because time has not been kind to its world-building and I associate the characters with the actors more than JKR, and they hate her.
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By the way, the Taco truck gave free lunch to people at the Republican National Committee's DC headquarters.
So you should look at this less like a bold art statement that's resisting a fascist state and more like some folks playing a good-natured joke on their friends.
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Which is also, beat for beat, the premise of King of the Hill, so I'm looking forward to hearing how people will call the revival woke.
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So basically that restaurant from S3 of The Good Place?
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The former, which I’m still deciding if I like or not. I want people to be able to avoid the worst parts of spell prices through careful and thoughtful decisions and planning, but I’m unsure if this is too easy to get around.
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Basically the same way you’d make someone else visible: cover with something like flour or paint or something like that.
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One of the internet’s biggest jokes is that so many companies spent all this time collecting all this data on people and they can’t even do anything useful with it.
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I hope this is how Coyote vs ACME starts.
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And sure, that works for some stories, but it changes the game in a pretty dramatic way. And if you’re not prepared for that, it can shut out some important design elements.
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It can work but you have less room for error in other parts of your system. 7-9 is still basically a success, and a lot of games give you a lot of freedom to remove its sting.
For instance, in Masks, you can essentially shut down taking any damage from directly confronting a threat.
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Yeah it can technically work, but it puts a lot of pressure on the other parts of the system to function properly.
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I started playing around with different dice in the hopes that I could use more modifiers beyond -1 to +3.
I ended up thinking it was ridiculous that we let anyone get to +3 on a stat or roll with +4 in a design philosophy that so relies on failures to implement interesting consequences.