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wokeblader.bsky.social
lover of Indie games, shooters, and Japanese action games from the 2000s. LEFTIST https://www.backloggd.com/u/WokeBlader/
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New best before I hit the gym

Why you should always aim to use hitboxes rather than canned interactions My string finished picking up an enemy that was closer in my hitbox, rather than the one that I was previously comboing (good thing)

One of the Summer game fest few highlights

Seems weird for all of these tubers to be making "The Switch 2 Is not worth it!" type videos Then go out and buy it day 1

Weak show overall, even the things under "interested" I am mostly lightly interested than anything that knocked my socks off

Really happy to see Bayonetta 3's performance get upgraded with the Switch 2. Now we can finally clearly see that its still a shitty game at 60fps

Magenta Horizon is one of the few Character Action games, possibly the only one, that understands that air combo options must be matched by enemy anti air It treats the air as a second plane of combat, and not a free zone where you are a combo god until you drop down

FIRST 3 GIGAPEDE KILL I am getting so close to the 500 seconds mark I can taste it

After 43 hours of playtime, today i was finally able to get to Level 4 Dagger Hand in Devil Daggers, and almost scraped a full Gigapede at once

The more I crawl towards my 500 seconds goal in Devil Daggers, the more I see the value in auto-scroll/spawn as a system Carousel vs AutoScroll is not a clear cut, unfortunately, both have their pros and cons

Devil Daggers tests genre fundies in a way that Hyper Demon cannot

Scattershot, 4am rushed write up, a week after finishing the game. Barely scratched the surface. Not very happy with it, and maybe more negative than it needs to be Probably a sign to begin converting these reviews into more polished and structured scripts and then into videos

Real Ninja reacts to Ninja Gaiden Ultimate Techniques

Its nice to see people defend the Spirit and Stone Imp from Eternal, but its misplaced, they are bad design. BUT they are not bad because they force an approach or made up shit like "player expression" They are bad because the dynamic to dispatch them is not engaging

store.steampowered.com/app/2109060/... Alright, new followers. Magenta Horizon is going through the sale season. It’s hella cheap now. Wanna fund the Moonlight Maelstrom development? Wanna taste my unfiltered action game development philosophy? You can buy it now.

I think its mostly people have just not interacted with good scoring systems, so they dont know. As valuable as scoring is, its very undercooked, and is a dev priority in the nichest of genres (shmups)

Man, if only there was some kind of, overarching system, to reward the player for doing more than the bare minimum... some kind of system that can reward the player for engaging in rules independent of survival I wish designers would come up with a system like that one day...

In honor of the announcement of #MoonlightMaelstrom here is a clip of me getting fucked up on NORMAL difficulty in Magenta Horizon

The creative field of competitive figure skating realized that in order to score a creative field, you need to crowd source an opinion from an audience Until CharacterAction/Sandbox-Action games begin implementing an online clip scoring, the issues will persist

Reminder that if you do not like timers in video games, you need to grow up and stop being a child

I love that the Revenants melee attack in classic Doom is just socking you in the jaw

"He doesn't pistol start DOOM!"

This amount of gameplay directorial control at the fingertips of every player is the future of proxy 3D game marketing

In-engine gameplay recording has so much potential, I am convinced the first large dev that implements "director mode" is going to blow up from all the clips posted Just being able to watch your recorded gameplay from different angles will dominate social media

Just pistol start cleared the first mission of Plutonia on UV

Away from home for a week helping family members. Again only with my Sisters laptop, time to play Plutonia

I've published the first part of my guide on how to play the best 3D beat 'em up of all time: SpikeOut! This part covers the basics, more advanced topics will be covered in a future part. (Replies to this skeet will appear as comments under the webpage) testamentenjoyment.net/spikeout/gui...

Might have to just notepad all my thoughts so far in case I forget anything within that week

Will be away from home for about a week, I was really hoping to be finished with Dark Ages before I have to rustify for that long

Figured I would post this, it has been sitting on my drive (Link in the replies)

#screenshotSaturday #lowpoly #blender #godot3D #MoonlightMaelstrom Destructable objects, hit flash, dust effects, tons of bullets, tons of enemies, and more... Yeah, the game is becoming as chaotic as my previous work. Temporary BGM: Voivod - Planet Eaters

Doing a pandemonium default sliders nightmare run to get a better idea of the games "intended" dynamics, so I can contrast it with my maxed out sliders nightmare run