"What are you trying to do?" is *so* important.
Also: I see pointless, zero-stakes rolls in APs all the time. Roll with intention and an obvious *downside*. Makes every game better.
Also: I see pointless, zero-stakes rolls in APs all the time. Roll with intention and an obvious *downside*. Makes every game better.
Reposted from
Seth Skorkowsky
100%
I'll add that declaring your character's intended result of that action is equally important. If the GM knows what the player is hoping to accomplish, it's far more probable to happen and also not cause confusion of intent.
I'll add that declaring your character's intended result of that action is equally important. If the GM knows what the player is hoping to accomplish, it's far more probable to happen and also not cause confusion of intent.
Comments
You should check it out. It does exactly what you are describing. Oh, wait... It's you, John 🤣
(For their characters. My players mostly enjoy when things go wrong because often THAT is the story.)
Blades 😂
Clarifying their desired outcome is especially important when there are stakes. They're putting themselves at risk for a reason.
Player: I avoid stepping in any puddles
DM: make a DEX roll
Player: failed
DM: you stepped in puddles
A player gets penalised for something inconsequential that wouldn’t have happened if they hadn’t added a little color
MU: “Raise torch”
I didn’t see a single point in the video where gained consequences were even referred to afterward.
You know you are missing some kind of cultural context to the toasting ceremony. How do you make it worse?"
I felt so alone.
I like to try and just give successes based on character background/intent too. “Your a mage, you just know X” etc