Heyyy BlueSky. I’m releasing a game tomorrow that’s taken me 4+ years to make and I’m trying to stop myself from vibrating through the floor with anxiety. AMAs still seem to be a thing, so let’s do one to distract me. For the next however long, ASK ME STUFF. I shall answer.
Comments
Do you play modern board games?
Have you ever built or considered creating a game with mechanics other than point-and-click?
And if so, how do you get past it?
(Assuming there's no RoN resurgence itself for the 25th anniversary next year ;))
So is there a gigantic chart on your wall with all possible paths you can take?
Honestly though, what made you want to do Adventure / PnC games, specifically?
Least favorite thing when working on Adventure Games? (And is it dealing with inventory?)
With the gorgeous art we’ve ended up with, clearly the right choice but I’m still curious.
My personal favorite is the Blackwell series (5 smaller games, starting with Blackwell legacy) about New York, its history and inhabitants.