I'm messing with a novel way of pausing in #gamemaker. Instead deactivating and drawing a "pause surface" to the screen, what if you could just deactivate instances' step events? They stop moving, but keep drawing to the screen! Try out the example YYZ here: https://github.com/PixelatedPope/HelpfulGMLScripts/blob/master/Systems%20and%20Examples/VisiblePausing.yyz

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