Early take on Civ 7
Like:
-Artstyle shift back towards 5 vs the very cartoony 6 style
-Barbarians and City-States getting fused like that one game mode for 6 I never played but thought was interesting
-Navigatable Rivers, makes maps way more interesting and realistic visually and in gameplay
Like:
-Artstyle shift back towards 5 vs the very cartoony 6 style
-Barbarians and City-States getting fused like that one game mode for 6 I never played but thought was interesting
-Navigatable Rivers, makes maps way more interesting and realistic visually and in gameplay
Comments
IMHO I’d have preferred if you chose one civ and changed the leader each age but the art is stunning and overall gameplay (-UI) is a step forward
Economic victories are fun. Culture tier 2 is shit.
-Division into 3 ages with only partial carryover of units/improvements and a new Civ to run with choices based on your leader and previous era Civ/accomplishments
-Masteries, every tech and civic has a second level with additional unlocks/bonuses
-Wonders cheaper but less powerful
-UI super clunky, don't think menus for some of the info I want even exist
-In-game Civilopedia has flavor/background but missing many very basic pieces of gameplay info
of course CIVBE should've been AC2, but every game of AC1 that I play is "oh good, time to wait for twelve thousand units to finish their moves" and ending that was good on civ5 and beyond
you could loosely staple (nerve staple?) the story of AC to Civ 7's mechanics and I'd still love it dearly
the juice is there for a sequel, but I must carry doubt in my heart
-Commanders, seems like it might be a good fix to balancing doom stacking vs unwieldly unit mobs. Exp levels for them but not individual combat units odd but has merit
-Crisises, shit hitting the fan as an era ends definitely adds interest and strategy but idk
Submarines don't have a ranged attack so are really only good for coastal raiding.
I might be biased but imo proper balance of subs vs surface ships is the advantage going heavily to whichever has the initiative. Gameplay-wise that needs a ranged attack.