Metaphor’s director Katsura Hashino has said that the game is about anxiety--More specifically, it’s about how anxiety can turn us into monsters. The game’s bleak world shows us how this dilemma can lead down some very dark paths. https://aftermath.site/metaphor-refantazio-lynch
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I gotta mention that the "utopia" (our world) in Metaphor is not meant to be seen as the utopian goal of the Metaphor world, since that world also dies--instead I think it's meant to demonstrate how people idealize fantasy and escapism by simplifying the world in a way they can understand