I have a weird #ttrpg / #dice question:
Have you ever first shown someone a 2d10 style d100 and they correctly identify how to read 100 on it?
I've seen people assume 1 and 10 are 100 but I don't think I've ever had someone understand it by instinct.
Follow-up: are 2d10 style d100s a bad idea?
Have you ever first shown someone a 2d10 style d100 and they correctly identify how to read 100 on it?
I've seen people assume 1 and 10 are 100 but I don't think I've ever had someone understand it by instinct.
Follow-up: are 2d10 style d100s a bad idea?
Comments
10,0 is 100
It usually takes someone a minute to check the options and realize but it only happens once
Now I’m thinking there is no zero because no other dice has a zero
My groups have never thought this hard about anything before
And 2d10 works in all cases so long as you have different colors and one color is designated 10's.
The zero is the real key or pointing out that 10 needs to be represented. Those tend to be the things that make it click in my experience
I learned something new
It is a little confusing at first but I don't think they're badly designed.
I've had multiple full arguments somehow. Glad to hear it's not universal, I didn't think it was that hard!
Example 1: D&D uses d100 for Wild Magic, and the results are 1-100. So, a zero in the 10s and a non-zero in the 1s is 1-9. Two 0s is 100.
They're definitely better than the alternative, even if I do love the derpy golfball style d100s.
When these showed up, they didn't have the "double digit" ones at first, so we used two different colored ones, that was easy to explain
I thought it was pretty obvious that the 0 on a d10 is 10 not 0? And the same with the percentile die 00=100 if you roll 1-9 that becomes the 1's column to the %'s tens.
So, if you roll a 90 and a 0 you have 100. If you roll 0 + 00 you have 110.
if 0,01 = 1 then 0,00 = 0.
Giant golfball ass looking dice 🤣
Might have been something like
0=10
So a 10,0 is twenty
A 00,0 is 10
And 90,0 is 100
I made a custom set of d10's where 0 is replaced with 10 since it makes 💯 times more sense
It requires that 00 is treated as the low result, but 0 is treated as the high. And that makes zero (pun intended) logical sense to me.
Creating a custom die solves that, but doesn't address standard dice
High: 0 means 10, 00 means 100, then you got a d110 since 0+00=110.
Low: 0 means 0, 00 means 0, then you have a d99 since 0+00=0
Only way to fix it is to treat 0 as 10.
For everything else, both 00 and 0 are treated as a low result.
A 10,0 is 10. A 00,1 is 1. Etc.
And yeah the issue is the standard dice uses this flawed logic but it's so commonplace that replacing it would take forever.
It's a special case exception and those are usually a bit tricky