tbh i hate the "Read the documentation" like sure i can read the doc and see that A + B = AB but that doesn't help me understand how to make (y4x2 + 2xy – y)/(x – 1) = 12
Its interesting because it reminds me of HEMT, high electron mobility transistor, a crystal of silicon has another layer grown on it, but the atoms dont fit the same crystal structure, but they align with the atoms below it anyway, the result is a layer of thin crystal material that is under stress
We set outbrick to a new FourBrick before overwriting the first 3 values. So outbrick[3] is whatever the default value would be. Probably 0. Maybe null. I'm just making it fit.
I know Godot's documentation is very well written compared to other's, but coming from audio production I'm still in the need of someone making a "how to read and use documentation tutorial"
Good documentation is hard to write, boring, and time consuming. The experts don't know what newbies don't know. How detailed should you get? What format should it be in? There's no singular correct answer and the balance is hard to find.
aksshhhually! this image's dimensions are correct. look at where the arrows are pointing _from_
the corners actually do go the length of 4 pieces- now, would that fit? nope
Comments
that and its a load of technical words like ????
Public FourBrick ConvertThreeToFourBrick(ThreeBrick why)
{
FourBrick outbrick = new FourBrick();
outbrick[0] = why[0];
outbrick[1] = why[1];
outbrick[2] = why[2];
return outbrick;
}
I've done enough c++ to fear uninitialised variables so that's why I was asking...
unreal
the corners actually do go the length of 4 pieces- now, would that fit? nope