See me personally I think having a machine that I can instruct on computational tasks that it executes exactly as specified is amazing. Having it access databases on other machines is incredible. I don't need it to also expend resources to talk like a human and be wrong more often.
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But there's a bunch of hard-core computational stuff we do (I'm in the biotech sector), and one of our top engineers had a presentation on doing some of the computations with
I just hate this bandwagon stuff.
I wanted Star Trek computers that are just computers with efficient verbal interfacing, not....HAL 9000.
They used that extensively at the start but quickly ran out of targets.
So they lowered the probability threshold to be considered a Hamas target.
https://www.youtube.com/shorts/CM9JIVG6SQk
We put that machine in a private server because we don't want it to reveal our secrets.
And I'm highly trained to access and use databases...
"We know you can do your work better with the database, but you need to use the chatting machine."
I mean... wait... let's ask the AI who to blame.
Fun for entertainment though. LLM NPCs with long term memory would be fucking dope.
But to do even that well, you'd have to take a model and train it on your already existing game assets to produce this stuff, and that's *also* a lot of work.
Just draw it xD
I don't need to ask frivolous questions to random NPCs for them to hallucinate answers, that's not enhancing the game experience at all.
That said, an LLM NPC isn’t replacing artists, which is a big reason why I like the idea.
Dude. That’s the entire end goal here. Get rid of all the human input to cut corners and reduce costs. There is almost no other reason this technology is so hyped by the big wigs in charge. You have seen first hand how many companies fired EVERYONE for AI.
If we reject the ethical misuses of AI, ethical uses will remain. I want to find some of those.
We’re not making a game that has much need for NPCs, but as a gamer, I want NPCs who remember what we did.