Been working on my portfolio today. I always surprise myself with how much I've actually done over the years. My plan is to get up and running online in the coming days.
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Do any of you have any recommendations for someone coming from the tabletop role-playing world trying to break into the video game industry as a narrative designer or game designer? Any and all tips are welcome.
I'm probably not qualified to offer advice, but I'd say one thing you have to consider is where you're drawing the player's attention.
In TTRPGs you have the GM pointing stuff out to you, but in games there's a lot of visual cues; suspicious-looking paths, interesting-looking objects, etc.
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In TTRPGs you have the GM pointing stuff out to you, but in games there's a lot of visual cues; suspicious-looking paths, interesting-looking objects, etc.