I'm being completely earnest when I say: these largely look better than modern game faces
Realistic faces don't read as directly. Past a point going back (and these are well past), these are functionally cartoons, which means they can go way more expressive. Even if they aren't actually toon.
Realistic faces don't read as directly. Past a point going back (and these are well past), these are functionally cartoons, which means they can go way more expressive. Even if they aren't actually toon.
Reposted from
Chris β WhyGameDev.com
all this talk of faces in games fails to highlight the most expressive faces in computer gaming, Vampire: The Masquerade - Bloodlines from 21 years ago has too many good ones to fit in one post. see post 2 for 4 more
I still play idle fearful, angry glare, and ashamed wait animations when masking π
I still play idle fearful, angry glare, and ashamed wait animations when masking π
Comments
Look up your FACS shapes or another comprehensive facial model, or it WILL look bad.
These, by contrast, aren't (and generally weren't even at the time) "realistic". Just a bit stylized. Way handler for storytelling than realism.
(also why people adore their Final Fantasy XIV blank slate faces)
Like how you'd balance the aesthetic to make that read as intentional
Maybe go taller and spindly on everyone / everything?
So it isn't the fault of UE5 etc, it's just zeitgeist- and fuck it. Get that shit outta here.
Zeitgoest somewhere else
Zeitguests like fish smell after 3 days
(which naturally got shat on because those folks have bad taste) https://bsky.app/profile/rowan.monster/post/3lf722wnew22g
Dishonored 1 and then especially 2 were heavily stylized and looked amazing aaaaand so fuckin expensive that the studio is seemingly teetering on the brink after a major office closure?
Anyways, stylized doesn't mean cheap, that's just zeitgeist shit again.