Also yes I know this is a complex issue yes I know this won't solve the massive departure of people from the industry, yes I know that you can't break a huge AAAA team into hundreds of smaller indie teams because scale doesn't reverse etc can we just
ceos if you're reading this pour a bunch of money into me and my team for our bugs game. it's what the people want. they want you to give is money to work on the bugs game
I want my game to be accessible, not expensive, fun to play, and have a great story. Good games are equal parts great offline and great online without having to pay extra to play online.
"This game cost 200 million to make and bombed so hard on day one it put everyone out of work"
okay cool for that money you could have made over 200 indie bangers and statistically one of them went viral it'd make more money than your single flop ever would have
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skip all the hair splitting and enjoy the moment
okay cool for that money you could have made over 200 indie bangers and statistically one of them went viral it'd make more money than your single flop ever would have
Vampire Survivors and Balatro.