My build in Morrowind is like this. The only four skills I rly care about are Acrobatics, Conjuration, Short Blade and Light Armor. Intelligence and agility. The class is labeled under "stealth". I never use stealth, demolish every in my path with Bound Dagger and bunnyhops
Man is 7 days to die indie cause they spent all of their time in early access hating their players only to release a half baked 1.0 build after a decade
How concerningly demoralized do you gotta be to develop a game like that? Idk maybe I just can't relate because of ADHD urgency bias lol. But to be fair out of the like 6 or 7 games I've actually finished i released them for free on Itch, mfs on steam can be a piece of work...
...and now what'll probably be my first commercial release is really starting to come together 🙃
At least I won't have to worry about early access ig, it's a fairly linear narrative/adventure game so there's not really a point in shipping it til it's finished
Unfortunately Status Effects are one of those things where they went "Hey, here's this really cool thing!" then nearly IMMEDIATELY smack it out of your hands and go "-for ENEMIES to use, on YOU!"
And make all the bosses hightly resistant/immune ._.
It somewhat works depending on the boss/method.
The godskin duo are weak to sleep and can be put to sleep to help crowd control them or set up buffs/spells.
Malenia is weak to stuns. Use the skelly shield boys to trap her in the corner and use a multi-hit spell to force her to stun/stagger.
Malenia is a "for the love of God, keep her trapped forever" via shield boys and my Ancient Death Rancor.
Stay at midrange so she doesn't jump to you. Phase 2 is trying to retrap her again and repeat. Very spicy cheese strat.
I know a decent amount of semi-cheese/full cheese on ER's bosses:']
God, i do really hate that in games. "Here's a boss immune to all the status effects you've been using to win and we've been encouraging you use." it feels like bad game design
I mean, if you’re just cheesing your way through the entire game and hit a brick wall placed there to ensure you didn’t just do that, is it really bad game design or is it just a skill issue?
That’s only as hard because you’ve made it hard on yourself. The Devs thought ahead and made a boss that is resistant to status to challenge people relying on status. That’s not bad game design, that’s just game design.
I think we're talking at cross purpose. I mentioned games that throw this at you while encouraging status effects or making things randomly immune. Pokémon isn't unfair cause the type differences are set out at the start. But what if a Dark Souls boss was just randomly immune to slashing damage?
I wasn't talking about cheese builds. I don't see it as often now a days, but I remember growing up on SNES and PS1 games that would make bosses hard by making them immune to everything but "apply sword to head."
That's an ok boss design but only on an optional enemy.
It's ok for bosses to have resistances against certain things, but immunity is just terrible bc it's a binary design that can never be overcome by character progression aside from 'run another build'.
I specifically dislike that when on the flip side the boss can do whatever status they want on you. It just feels like your locked out of a chunk of the mechanics in the game for certain encounters while said mechanics get thrown at you full force...
I understand stuff like turn skipping statuses getting negated, but if you can't even do damage over time on a boss then what's even the point of them XP
Then you spite God and sit your happy ass and LEARN.
/jkjk
I know the pain, Nameless Puppet in Lies of P was the embodiment of my weakness. Parrying:( Alatreon in MHW:IB was another example and forced me to play a different build entirely and learn. Sucked but felt great afterwards.
Comments
Seriously, freezing attacks should be banned 😁
(Unless I am the only one that can use them)
Freeze and Petrify only proc when the hit would be lethal... or has a 25% chance of happening.
I mean literally permanently immobilising a boss and watching DoT kill it.
Demon Lord of Fear boss has been given immunity to: poison, stun.
Indie devs don't have what I like to call Corporate Arrogance™, and thus we do not hate our players.
Due to player feedback, Demon Lord of Fear boss is no longer immune to poison, stun.
At least I won't have to worry about early access ig, it's a fairly linear narrative/adventure game so there's not really a point in shipping it til it's finished
He won't even remember his name. What a disrespectful demise!
Unfortunately Status Effects are one of those things where they went "Hey, here's this really cool thing!" then nearly IMMEDIATELY smack it out of your hands and go "-for ENEMIES to use, on YOU!"
And make all the bosses hightly resistant/immune ._.
The godskin duo are weak to sleep and can be put to sleep to help crowd control them or set up buffs/spells.
Malenia is weak to stuns. Use the skelly shield boys to trap her in the corner and use a multi-hit spell to force her to stun/stagger.
Stay at midrange so she doesn't jump to you. Phase 2 is trying to retrap her again and repeat. Very spicy cheese strat.
I know a decent amount of semi-cheese/full cheese on ER's bosses:']
It's ok for bosses to have resistances against certain things, but immunity is just terrible bc it's a binary design that can never be overcome by character progression aside from 'run another build'.
/jkjk
I know the pain, Nameless Puppet in Lies of P was the embodiment of my weakness. Parrying:( Alatreon in MHW:IB was another example and forced me to play a different build entirely and learn. Sucked but felt great afterwards.
I’m having a blast.
Halo
Fire
Slow
Slow
Slow
Slow
Slow
Slow
Gosh i love RoomRecess MathQuest