The audience has no idea what it wants, and chasing them is an idiotic waste of time. Make the art you want to make. Life is too short.
Reposted from Josh
I once worked on a visual novel game where all the surveys and focus groups said that nobody wanted romance, they only wanted mystery and sci-fi.

Then 75+% of clicks in-game went to stories with explicit romantic or sexy themes.

www.pcgamer.com/gaming-indus...

Comments