A thing I've noticed with streamers recently is that when things go well in a game, they say they found an amazing seed. Like it wasn't the game that was good, it was the seed the game was "in". Does this make sense?
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It makes sense to me; like, it's not that the game itself isn't fundamentally good at doing the game things it does, but in a systems-heavy roguelike especially the roll of the dice can be really make or break for shit lining up well vs. being an uphill battle. Best of all possible worlds shit.
I mean to take this very seriously, I think the same way about generative art systems. Both the system as a whole and the individual artifacts it produces can be good, but there's usually some primo subset of artifacts that are especially satisfying in way x; that's a good seed.
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