I would like to see a #fabtcg article by someone at LSS that goes over each of the class identities and what they're designed/intended to do and what their weaknesses are (similar to the MaRo articles about the MTG Mechanical Color Pie). It'll be cool to see what LSS thinks about class design!
Comments
like 'assassin is supposed to play like that friend you dont leave alone with your nice cutlery'
and when someone tries to argue new cards dont fit, just tell them you feel like they do actually