For sure. I struggle with any RPG setting that already has "big damn heroes" in it. Generally those settings are tuned to be plot vehicles for THOSE characters, not mine.
Though "I'm playing Wolverine, who wants Cyclops?" type gaming could maybe work. I haven't tried.
I loved playing both DC and Marvel Heroes back in the 90s. But the world we created had none of the actual comic book heroes or villains. We created our own hero groups and villains. I can't imagine wanting to play as Spiderman or Batman.
I love The Witcher Video game. I thought Cody did a great job on the TTRPG. I did a few sessions of other lost witchers on smaller plots. What I thought was great about WEG Star Wars is the system was fast and fun, and it's the most flexible IP in terms of genre and style.
1. kill or otherwise remove the big damn heroes from the state of play (e.g. Luke missed his shot)
2. what we know of the BDHs is incorrect or distorted (e.g. "Han Solo" or "Leia Organa" are like Robin Hood or King Arthur figures) such that the PCs can fill those roles
With Star Wars, Edge of the Empire appealed to me because it's in the universe, but the Rebellion is far off in the background.
For a Rebellion game, it wouldn't recreate any of the movie missions. Those are set events. At most I'd do backdrop, "Steal the thing off the Death Star before it blows."
I can't say I played any of those versions. I got into D&D just before the 5e AiME stopped being sold, so I didn't get a chance to check that one out. A lot of the supplements for the first edition have been updated by players and they're really good.
This is very true of video games. Always avoid licensed stuff unless you've had many comprehensive assurances that the game is good (despite being a licensed product from and by megacorps).
Comments
Though "I'm playing Wolverine, who wants Cyclops?" type gaming could maybe work. I haven't tried.
1. kill or otherwise remove the big damn heroes from the state of play (e.g. Luke missed his shot)
2. what we know of the BDHs is incorrect or distorted (e.g. "Han Solo" or "Leia Organa" are like Robin Hood or King Arthur figures) such that the PCs can fill those roles
3. near or far future of the setting, so you get the benefits of a familiar cosmology (e.g. the Force) without the interference of canon characters
For a Rebellion game, it wouldn't recreate any of the movie missions. Those are set events. At most I'd do backdrop, "Steal the thing off the Death Star before it blows."