If the online TTRPG community has taught me anything, it's that no matter what outlandish, insane, or completely unforeseeable problem behavior occurs at a table, someone will declare that it's the Game Master's fault for not explicitly forbidding that specific thing during Session Zero.
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Forums will always portray the worst in us though.
As if the GM was an entertainment employee of the players instead of being a player like everyone else who also gets to have fun.
That's such a bad faith attitude those types cop.
It used to surprie me how people just don't talk things out and how everything is thrown on the shoulders of the GM.
Internet fool: “well maybe the game master should have stepped up!”
This resulted in him being ejected from the game, both figuratively and quite literally.
Yeah, that guy didn’t last…
Please tell me that was a complete n00b to the game. Or was done for laughs.
GM: OK, what's your character like?
Player: a 6' tall cartoon dog with magic powers
GM: so you don't really want to play cyberpunk do you?
I thought it was normal to talk about the new campaign or game for a few weeks, then make characters, schedule and start to play.
It should be possible to pick up the social contact, and understand what type of game you are going to play by session one.
A structured session 0 is, arguably, most common for games where everyone are strangers or not friends. That structure helps a lot out of experience.
What shifts is how the wider community responds. Is it "what an asshole! Who was it, so I can warn my group about them," or a shrug and "hey, what did you expect?"
"You said I can't bring my demon lord sex ninja into your all-human campaign? How dare you railroad me!!"
Either way, the GM blamed.
I wonder how much of this stuff is video gamers treating the game like a video game and trying to exploit or break things.
Not that there's anything wrong with that. It's just not what I'm running.
I'll be adding "No Air Bud behavior" to my session 0.
https://youtu.be/JOiZP8FS5Ww?si=zKqdH5dFMQvaA3Wn
This is collaborative storytelling, not some dick's Id running around like an unsupervised toddler.