This is the play-test version my homebrewed #DnD Druid subclass: Circle of the Seasons.
The first playtest of it went well, and gave me some thoughts on what to tweak. Though I'm going to wait to run it a few different levels before I make any changes.
The first playtest of it went well, and gave me some thoughts on what to tweak. Though I'm going to wait to run it a few different levels before I make any changes.
Comments
And thank you!
As to your concerns with the Blessings of the Seasons ability, I would consider adding a "Seasonal Die" that scales with level to address the scaling concern? I.e. 3rd level is 1d4, 7th level 1d6, 13th level 1d8?
I'd also consider denoting the Summer's Strength damage as radiant damage. As far as Autumn & Winter, I think Autumn's does too much and Winter's does too little, while also costing a reaction (which no other option requires). I would split them into offensive & defensive use-cases.
Grueling Winter feels far weaker than the other 3 options.
The "interwoven power" flavor stuff doesn't show up until 14 which is way unfortunate!
Loving this conceptually though!
I noted that Grueling Winter might be the weakest. Unfortunately, the Druid never used the level 10 feature since he killed everything he targeted during the fight😅
So I'm planning on running some one-shots at lower levels before I tweak anything about the level 10 feature.
I'll think on that as one of the possible ways to adjust autumn. Thank you!