Haha. I was being a little tongue-in-cheek. However, I will say that their D&D MMO from a few years back (it could still be available; dunno) felt like this with all of the "purchasable upgrades."
no worries lol (i ended up getting into a fight with someone about mechanics vs monetization, which led to my...curt response.)
But yeah, was looking into how to bake that sort random draws into a ttrpg (like pulling and stacking loot, drawing characters, or spell power at some frequent-ish basis)
bag building - use different color poker chips in various ratios -common, uncommon, rare - put them in a bag - blind draw X number of chips - look up in a table - you draw 3 chips and you get 2 rares and an uncommon get Y gatcha rarity thing.
That's fun! You could think of them as spell components. Different arrays of components get you potions, bombs, or whatever with different effects. And as you adventure, you find new components to add to your bag, unlocking new possibilities!
My favorite part of gachas isn't just gambling for the good pulls, but building a cohesive team with abilities that combo together. So in that vein, I'd have characters spend XP for randomized skills, give them plenty of skills but only have a limited number active at once
I think it was 7th edition Gamma World that made use of special gear via collectable cards. I think they sold expansion cards for a little while, but it seemed to vanish pretty quickly.
the idea being that youd have draws, and some would be higher value than others, and can include characters, resources, and equipment (or other things)
To an extent, treasure tables do this. 🤔When I played a game that didn't have mechanically signifigant items, I used a random mundane item generator for rewards from a magic gacha. It resulted in character art hobbies, an attempt to get around in a toy car, and adding a lounge bar to the hub.
I've always loved the materia system from FF7. Keep the part where they can be equipped into items with slots available, and have drops occur after major events.
Whenever a trigger event happens, you roll a die to see what sort of drop you get.
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Granted, them going all digital is an encroaching problem, and selling everything piecemeal is a weird thing to do.
But yeah, was looking into how to bake that sort random draws into a ttrpg (like pulling and stacking loot, drawing characters, or spell power at some frequent-ish basis)
Whenever a trigger event happens, you roll a die to see what sort of drop you get.