the market is begging for the mech game and my whole network is begging to make the mech game, its amazing how badly capital is being spent in this industry tbh.
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yeah for sure. contrary to all the propaganda, the market does not exist to connect needs with products or buyers with sellers. It exists to funnel money perpetually upwards into fewer and fewer increasingly wealthy pockets.
like look at every hooded horse game idk, its not like its a failing strat. it just isnt something you scale to 20 billion dollars a year, so you get 0
Hooded Horse is great cuz they basically said "okay what is every fan of every strategy/4X franchise been complaining about since 2010" and then just made games that dont have those things.
it basically boils down to 99% of people don’t have enough money and 1% have too much so it’s mcdonald’s for dinner, donald trump for president, and a game of grand theft auto 12 online before bed then go to your severed job tomorrow
gamers will literally be like "make me a game with X features" and then not overthrow the imperialist governments that prevent art from flourishing. hypocrites I say
The whole tech industry feels this way too. All I want to do is make tools for folks. Instead every software firm not so secretly wants to be a SAAS company with an unending hunger to keep growing.
Over christmas I was like "i just want to play a good single-player campaign FPS. Let's see what's new I can treat myself to". rudely learned that there hasn't been a new one in years.
veilguard was a really troubled release and showed it but also made fine money, just not 99999. is avowed doing badly? its on gamepass so its steam numbers will look real weird and bad like indiana jones
basically veilguard just is not a new interesting ip, and also avowed is pillars of eternity 3 basically, and also carries outer worlds with it, so they both have a lot of baggage
I hated outer worlds but avowed has been a tone of fun so far. But I'm bias towards mushrooms and this game shows you a cool mushroom every 35 seconds.
Also you can cast spells with a tome in one hand while doing bullet time with a flintlock in the other so it doesn't get much better than that.
also veilguard is slick and the combat is slick but it feels very under glass. havent played avowed yet so do not have an opinion (though i did love pillars)
There are going to be a lot of complaints that you can't do wacky bullshit like sticking grenades in people's pockets or whatever, but the things it does, it does very well.
(I ask because these games seem to be What You Asked For but don't seem to be setting off the market; I think it's more likely a mech game would set off the market. Veilguard and Avowed make me personally go meh?? because they seem to lack distinguishing characteristics. "Mech" is a characteristic.)
When I was working on a AAA stealth action franchise in the early 20-teens, 2M was what we normally pulled in for an entry in the series, which was considered "lowish" then, compared to more mass-market brands (3-10x higher).
"Successful" but not "wildly" so. Big corps want "wildly" all the time. 😥
If you could use someone with a background in NLP and generative grammars and IDK I guess image search and a latent desire to replace OOP with functional designs, I’d be pretty surprised but I know a guy.
Would likely have to actually learn C# or figure out what’s changed in C++ since 1999 though.
been doing field research by playing 0079 gundam side story: rise from the ashes. A mech game also happens to be a fantastic place to try outrageously experimental interfaces.
Like oh, you dont think this qwop-inspired mech sword fighting feels intuitive? Maybe you're not cut out for this role.
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Also you can cast spells with a tome in one hand while doing bullet time with a flintlock in the other so it doesn't get much better than that.
It's really fun, but a bit of an odd duck, I think. It's a different mode of CRPG, kind of abandoning simulation in favor of gameplay polish.
Veilgard on steam had over 10,000 reviews and on the whole sold nearly 2million unities. Which for a competent company is amazing.
"Successful" but not "wildly" so. Big corps want "wildly" all the time. 😥
Would likely have to actually learn C# or figure out what’s changed in C++ since 1999 though.
Turns out grief and societal collapse are tremendous barriers to my productivity, though.
Like oh, you dont think this qwop-inspired mech sword fighting feels intuitive? Maybe you're not cut out for this role.
Whenever someone makes a proper sequel, my household is *immediately* buying two copies - one for my husband's PC and another for my Steam deck.