the 8+ years of updates are very cool and impressive but i want to say that No Man’s Sky was also a good game at launch as long as you had realistic expectations for something made by 12 people
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As someone who consumes media slowly it blows my mind people didn’t just wait 1 week and read a review that detailed all the content and judged the game off that.
Why ever take anything the dev/pub takes at full face value when there’s a legion of press ready to.
I will say though, you can totally still do that, they don't make you do anything at all. Just cruise around empty space for hours, and it's only gotten prettier.
absolutely. and i should say, this new stuff seems cool too, they've clearly found their players and are serving them extremely well. i'm also excited about all the usability stuff they focus on because I bet it'll go right into their new game from launch
Did they ever add an option to disable the menu UI moving with your mouse cursor on PC or the unnecessary post-processing? NMS was, unfortunately, entirely inaccessible to me because it caused migraines.
I bought it on release, got some kind of special book slipcase thing. Enjoyed doing lonely space stuff for hours, I was born into Elite on the BBC B and it was my vibe. Now there's like a million post release updates and I'm scared.
important context lacking here - the lies about what this game was at launch were significant and repeated and a lot of us foolishly bought in on the basis of said lies. it could be a fine game now, that doesnt change how it was misrepresented
i play so many video games that a lot of them just exit my brain the second i’m done with them. launch NMS wasn’t one of those. it was memorably fun to spend 20-30 hours poking and prodding at it just to figure out what the heck it was
People had misconceptions about what it was going to be, and the marketing blitz from Sony I don't think helped that very much. Plus I think they had a flood that set back their development a lot as well.
Regardless, The incredible post launch support has me as a day one purchase for Light No Fire
I remember someone describing it as a sci-fi book cover simulator and that feels right for what it was at launch. Which I personally think is rad as hell. Just wander around some cool looking environments and then pop to the next one.
I put 50 hours into it at launch. I found it very peaceful and enjoyed just wandering and cataloguing planets when that was really all there was to do. It felt lonely in a meditative way
It's amazing how much gamers listen to marketing. Marketing is always, fundamentally, as much of a lie as legally possible. Listening to it only ever ends in disappointment.
I love when people decide to show themselves as an example of something I said to prove that I'm correct, but somehow think that they're arguing against my point.
i will maintain that at launch it was a terrible game, but it transcended the term 'game' into being more of a very particular experience, which was unique and fantastic
since launch it's definitely become a better 'game' but much less interesting, and still not a GOOD game
I liked it a lot better when it was a lonely, barren universe. It made every space station or merchant feel special. There was just so much to do after the updates that I lost interest.
what they've done with the game is super cool but there's almost too much stuff now, i just wanna go in and zap rocks with a laser and i get too distracted to do that in the current build
I have a lot of thoughts on games from that around time being deemed “unfinished” like No Man’s Sky, FFXV and MGSV and the precedent that set of artistic intent being an indeterminate thing which could be patched after launch.
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Why ever take anything the dev/pub takes at full face value when there’s a legion of press ready to.
Regardless, The incredible post launch support has me as a day one purchase for Light No Fire
since launch it's definitely become a better 'game' but much less interesting, and still not a GOOD game