That's very on-track with AI trend. A solution looking for a problem. It's yet another in a series of "reveals" that is bug-ridden and broken.
Using unimaginable amounts of resources to make something that can be made without AI, but worse. What does this prove? Is this the flex AI bros think i is?
Using unimaginable amounts of resources to make something that can be made without AI, but worse. What does this prove? Is this the flex AI bros think i is?
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I am so very tired of this BS.
But would they publish this in this sad state if it could be easily improved? ChatGPT still can't do some stuff it couldn't do when it was released. Pictures still have artifacts. Really think it can still get better?
Here we have an AI prompt create an entire game - that is IMPRESSIVE. Like SpaceX's landing rockets. Is it flawed? Of course!
Do all of you hate Star Trek's Holodeck? Because this is that in its earliest stages.
Maybe you'll turn out correct, but I don't understand the negativity. This is exciting.
What you CAN do is, you can have it summarise and rephrase longer parts into shorter, introducing more errors.
Llama-4 just released with a 200B-parameter model that basically no one GPU can run. Solutions are needed.
What it does is basically this.
https://youtu.be/yU2wkD-gbzI?si=dNIMOgnP8E_AAfb9
It looks like a lot of a game if you don't at it closely but it's just complete nonsense.
There is no magic. It's just a prediction machine. "What's the most probable next frame?"
What do you think happens when you play any game? ;D
Look, nowhere am I saying this is currently perfect. But it's the start and even if it ultimately fails, I'm willing to give the potential Holodeck-precursor a chance.
I know exactly what happens when I play a game because I've been making them for over 20 years, and it's not that.
I mean, we're generating text using floating point data out there.
This isn't "as far as it can go" this is already much further, just brute forced with $$$
We have so much room to go on.
1. Garbage
2. ???
3. Not garbage
This tech is going nowhere, there are things it will never be able to do and there is no way to fix it.
Itβs basically a βmillion monkeys with typewritersβ situation. It does not generate text and it does not draw. All it does it predict, all it generates are probabilities.
Can we please instead start focusing on its current state for once, combined with clear-eyed technical analysis?
Nearly all tech has some bigger or smaller thing that can still be incrementally improved (at least for a specific use case).
What matters primarily is whether the fundamental problems are at all solvable. With lossy solid compression they're not.
They can't make this without making the actual game first.
They can't (statistically) compress untold amounts of data into a much smaller fixed amount of space without losses.
They can't escape combinatorial explosions.
Repeating surfaces are turned into textures, movements into animation clips, objects into 3D meshes etc. Reuse can take maybe ~12B-4KB depending on engine/details.
You basically can't beat it with unspecialized automation.
The AI is worse *by design*. And that pisses me off π€¬
I had it done somehow on my cellphone, but it's swiping from the corner of the device instead of holding the back button
( I do agree on your general point tho)
it's not just not functional and messy, it's actively wasting resources on a worse version of the future