It's not what you'd think a stealth game is. It's turn based, follows some pretty clear rules, gives you lots of tools to tell what's going to happen in the immediate future, while not giving you the tools you need to just kill everything from the shadows. It really feels like you are infiltrating.
It really nailed the challenge of a stealth game where mis-steps don't become immediate failures but a complication you need to juggle, and making success require multiple schools of approach operating in concert.
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