what's the biggest discrepancy you can get in a published character generation system? I'm particularly fond of the old Stormbringer game, where you could be a nigh-immortal lord of Melnibone trained in all the arts of sorcery and warfare, or you could be a human beggar.
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fighter or self-hegemonizing ursine swarm, as somebody put it
Rogue Doc has … med school and some other skill packages.
In general Rifts seems to want occasionally to be a game where skills and social mechanics matter and then never is in either the adventures or in the type of game suggested by the mechanics