In 1995 how do you render polygonal tires in a fully 3D racing game? You don't! Just make them 32(?) directional sprites, and they are gonna look great!
Comments
Log in with your Bluesky account to leave a comment
At first, I thought you meant 32 pictures of wheel shaped discs spinning at the same time but what you meant was the Doom styled rendering of 32 pictures representing directions of a tire to match the estimated calculations of pi against 360 degree camera angles .
I got confused cuz I misread and thought you were implying the whole model was a sprite. I kept checking over and over and going "nah, that'd be a real pain to render from all those different angles..."
Btw, why did no one tell me that Grand Prix 2 has a hilariously awesome soundtrack? I can't stop listening to this shit now. So silly. 😄 https://youtu.be/Gcq3vZ2xT8w
1995's F-1 Challenge for the SEGA Saturn also goes incredibly hard. https://www.youtube.com/watch?v=6V9OW9YeoPw
I didn't know music reached its pinnacle with mid 90s F1 games.
To prevent illegal copying and distribution of the game one was asked to look up a randomly chosen word from the manual book (at least in the German version). Yet, the game consistently chose just one out of less than two dozen words out of the thousands that the manual contained.
So by collecting these few words one could easily dodge this "copying protection". Maybe after nearly 30 years I still have a word document called "f1pgcode.doc" on my pc that was so valuable back then that I never had the heart to delete it ever since. ;-)
My kid brain back then was actually so impressed with 2D sprites of 3D renders plopped into 3D games. It felt like magic that things like the racers in Mario Kart 64 looked so smooth and detailed.
Looked at the footage, and it certainly looks like it. Except it looks like they are rendered on poly quads, so they can also get a strech/squish effect when needed.
Wann kam ACAD 14 auf den Markt ? ich glaube das war ubisoft , ich bin mir nicht ganz sicher , der Hersteller von "Wargasm" die haben das richtig gut hinbekommen. ich kann mich auch in den Jahren irren.
Comments
https://youtu.be/Gcq3vZ2xT8w
https://www.youtube.com/watch?v=6V9OW9YeoPw
I didn't know music reached its pinnacle with mid 90s F1 games.
https://www.youtube.com/watch?v=9W39n7ww5gQ&t=507s
If this were a new game, they'd kneecap the framerate by rendering every tire tread, lmao