Weird that despite the fixation on fidelity very few games go out of their way to be 'pretty'. Even Skyrim seemed to understand the assignment more than a lot of big modern games.
Something something 'once you can replicate reality perfectly everything is ugly'
Something something 'once you can replicate reality perfectly everything is ugly'
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Irithyll of the Boreal Valley in DS3 is my favourite location from the Soulsborne games. It’s like creepy Christmas!