It’s a bad fight and is definitely overly difficult for the first boss. You barely deal with enemies before it. I ended up turning down the difficulty to get through it. Remedy sucks at balancing.
The boss fights, generally, are rather frustrating. There's one against two Taken later on that can repeatedly stunlock you as you race around in the dark exploding tiny dots and it's rage inducing.
It's an incredibly thematic fight, but they definitely struggled with the gameplay aspect of it. (A theme that pops up repeatedly throughout the game, unfortunately. At least, imo)
Yeah, they definitely struggle with action gameplay. But I love the ideas they bring to the set pieces. Always feel like they're pushing the envelope of the genre forward and I can forgive them for the sloppy gameplay elements because of that.
Comments
Me: “How do I complete these?”
Everyone: “lol”
My nomination would be the end boss in the “rentaled” western release of Monster World 3. Pure attrition, with skill rendered irrelevant.