It’s common for game designers to naturally find a number they like to play around with when they design games.
Think like Magic’s 5 colors. I find 3-7 “things/resources/fields/energy” tends to be what the majority of games are based around.
What’s your go-to design number? Mine is 6! 🎲✂️
Think like Magic’s 5 colors. I find 3-7 “things/resources/fields/energy” tends to be what the majority of games are based around.
What’s your go-to design number? Mine is 6! 🎲✂️
Comments
When taking an action outputs a number, I tend toward making it 2 by default. +/-1 represents a 50% swing, making it easy to give an effect an impactful bonus or penalty. +/- 2 is so drastic that you only break it in case of emergency, with dramatic results.
The first is small enough to be handed bit by bit, or attached as a bonus of a different kind to another sort of effect. The last is your default "strong but conditional" figure. And in the middle, you have the average, to give context.
Small. Elegant. Punchy.
Become a friend of 2 today!
the fibonacci sequence is often not quite right for scoring in games, it gets going too slow and then escalates too fast
but 3/5/8 usually works pretty well