I don't think a video explaining why Fortnite's skins and store are well designed and Call of Duty's skins and store are a nightmarish abomination is a particularly wise move, but it is one I've been tempted by the past few weeks.
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There's something about the way that Fortnite lists the library of items available to you while Call of Duty opens to the full list of possible items (95% you don't own and can't use right now) to that frames playing dress up so differently
Also the way that Fortnite sells bundles but still offers everything piecemeal while COD insists that if you like a particular weapon skin or operator you need to shill out $19.99 for enough COD points to buy a bundle containing ten items.
To say nothing of the "realism" CoD strives for which creates a huge dissonance feedback loop when matches are populated with Snoop Dog and Michael Myers and also hyper realistic MilSim gear versus the more cartoonish visuals of Fortnite that allow things to hang together visually more cohesively.
I’m so excited for Marvel Rivals but I’m almost 100% certain all these kickass skins they have are gonna be like 30$ each and he’s gonna have that annoying-ass secondary currency you get 2 of everytime you sacrifice a virgin.
It could help explain why fortnite succeeded while all the battlepasses that have failed have. So many companies tried to copy what Fortnite did but in far more predatory way trying to make more money
I’d watch it. There is a noticeable difference between the two even in little ways. Same thing applies to games like Apex Legends (which I love, but come on). I know they’re all designed to be predatory, but COD and Apex Legends’ monetization just *feels* greedier to me. I could be wrong though.
Both are pretty predatory. But in the end of the day it's all about what's flashing at their face and is it mainstream popular at the time to get people to actually buy it.
Nostalgia does sell. But does nothing if the demo at the time doesn't relate or know a thing.
It is interesting, but I’m curious as to what you mean by “well-designed”. Fortnite’s store is incredibly predatory and exploitative, but it’s also meant to be that, so it’s working well as intended.
I guess that begs the question, how do you make a well-designed skin store that isn’t predatory?
If nothing else, I'd be interested in seeing it... specifically, I wonder why Fortnite seems to gather less ire than other games. I'm an Overwatch player, and although it's all cosmetic, it seems more crucial to the Fortnite experience, and also more liked there too.
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But yeah, tonally it's all off. But its been this way for a while now and I don't think it's ever gonna change.
Nostalgia does sell. But does nothing if the demo at the time doesn't relate or know a thing.
Then again, I play gatchas.
I guess that begs the question, how do you make a well-designed skin store that isn’t predatory?