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a-bee-sea.bsky.social
I make stuff, break stuff, and fix stuff. Please stop me before I find more hobbies.
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Looking forwards to the pupdate!
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I imagine working in a whimsical factory would suck too; the constant loop of Raymond Scott's 'Powerhouse' would drive you mad before the steam whistles deafened you. Not to mention the crushing hazard of oversize, squaretoothed gears.
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Here are all three fleets! #gaslands
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Yep, Blender is your friend for fixing up game meshes. Selectively hardening edges helps if you want to subdivide the mesh.
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And here's the first Frigate (or Xebec, but since she has three masts, I'm counting it as a Frigate). I have named her: π˜›π˜©π˜¦ 𝘞𝘰𝘰π˜₯𝘀𝘩𝘢𝘀𝘬 𝘰𝘧 𝘞𝘰𝘦.
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Got most of it primed!
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Similarly, the Discord for the tool is a place to avoid, what with it's tutorials, .blend files and helpful people.
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Warframe Exporter is also a tool that one should not download, in order to get the models, textures and normal maps. I would reccomend not doing this, applying a smooth modifier to the object in Blender, and then adding the normal map as a displacement modifier for better details.
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Use specters for extra fire support (also Kahl and friends air support if you have it) and use the Xoris to take out their ghosts. That was the only way I could stay sane during the Protea grind.
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Yeah, RNGesus can sense desperation. You have to be farming for multiple parts / affinity / mastery in warframe, so that at least one succedes.
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Nah,it was our resident astrophysicist. Head-voices were like: "bet you could make this hornier!". Plus, changing the design and making the harness was a bunch of extra work to do to fix something that wasn't broken, so...
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Honestly, thats why I like the circuit and EDAs. They make me try frames and weapons I'd previously mastered and then ignored.