albedood.bsky.social
Unity Developer & 3D Generalist. Passionate about RTS and city-building games. Crafting simplicity.🎮🛠️
https://discord.gg/rmXWptT3jk
Support my journey: https://ko-fi.com/phaatalbert
#GameDev #IndieDev #RTS #CityBuilder #3DModeling #unit #unity3d
191 posts
838 followers
103 following
Regular Contributor
Active Commenter
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Also, @constancegame.bsky.social from @btfgames.bsky.social looks absolutely beautiful! Definitely keeping an eye on this one!
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Hier
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Wie viele DLCs sind das mittlerweile?
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Das Gameplay überzeugt einfach. Wenn das im Release noch etwas geschliffen wird, wirds bestimmt ein Hit!
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Geht mir genauso, unglaublich gute tech demo.
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Geiles Game, die tech demo macht schon sehr Bock
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3. Klingt cool 👍
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02/02
Happy Easter everyone! Here are some impressions of the Camino Portugues that I did with my brother the last 10 days. Hiking large distances and meeting so many people every day is always an incredible experience.
#Photography #HappyEaster #camino #oc #nature
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Wow that's super awesome!
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Entspannte Audiospur
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Yes exactly. And in the evening you ask about it on social media. I think we're on track here, mate.
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I love that game as well. It inspired me to go super simplistic
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That looks fun! Is it playing a bit like an inverted Thronefall? Where as you don't defend but attack?
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Was ein Schwachsinn
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Nailed it
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Amen! Just some blips and blops, a subtle shake and some visual hints for feedback can go a long way.
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That sounds about right! I really have to start adding new stuff.
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Exactly! That keeps the player busy, forces the player to expand and defend and could lead to a rather challenging but rewarding experience. Guess I will put it on the roadmap then!
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That sounds about right! My GDD is filled with todos..
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Love the artwork!
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If you can call it that, I fiddled around in the Crysis editor back in the days to change lighting cycles and visuals for the first mission. I felt like god, but it most probably looked quite shit lol
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I like 3 and 4
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Follow, I'd like to know too
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That is just perfect
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It also removes the bottleneck of animation in solo indie devs. Its just insane how much work it is..
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That looks very promising. think I'll need to check it out
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Looks incredible!
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Love this! :D
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A balancing act indeed. I really don't want to develop a game no one wants to play but also don't want to set a bad first impression..
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That is really useful. I would have gone into the first rounds of testing well knowing about some bugs. I think I'll try getting rid of the first now
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May I ask why it was too early? Did you feel that way when you started testing or only after that? How much of your game was done already at that point?
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Very hard indeed! Also when to do user testing? I mean even with testers there is a first impression, so I better don't send them the jankiest game ever and polish the crap out of it lol
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Nothing like speed running your own demo :D