alexpang.bsky.social
Dunno
30 posts
43 followers
166 following
Active Commenter
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I'm unsure about that shadow.
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This is gba / nes style is very cool
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I would love to hear your suggestions: I use Graphicsgale, asesprite and grafx2 only asespritecost money now. Although I did pay like 20$ for graphicsgale and asesprite
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This whole tariff thing is written by room temperature iq morons. Because McDonald island is not, the only uninhabited island they put tariffs on. They also applied tariff to Jan Mayen it is also not inhabited. Further it is part of Norway that is tarrified by 16% witch is part of EEA so 20%
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Vietnam over Japan??? How?
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Isnt your vote supposed to be secret???
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Now, this is what I call truth in advertising.
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I was unaware there was a standardized size. When I think 100% I picture logitech G15 or something.
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This looks like a fun project, but a bit pricey. What do the percentages mean???
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I love it when the model starts making shit up.
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I like how even the “used” lives and armor has shading. Great attention to detail.
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I prefer the wired versions
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I lost mine because Elon started demanding money for 2 factor authentication. I am not paying money to secure my account.
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Telegram is cancer
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It looks cool btw
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Try lowering the contrast
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Thats wild! Something like that would solve the speciation problem in procedural generation. But I dont think anyone has ever made anything close to that.
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Averaging over generations would lead to all creatures being exactly the same. You should introduce some subtle noise aka mutations.
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I really love this one, the window-sills convey such depth!
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How do you go forward with creating these? Pure experimentation or do you have a method??
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I thought I was the only one, and thought there was something wrong with me. Thanks for clearing this up that the filters don`t work!
Why didn`t anyone test them?
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This could potentially be used with different textures at different distances, like a texture LOD if you zoom out very far I think
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Looks nice!
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Wow looks awesome!
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This is great!
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You can do that using orthogonal camera by the way! Even better, you do not even need 3D to achieve this, just palette swapping!
I attached a video on how to do this in 2D.
www.youtube.com/watch?v=C9A6...
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Looks great!
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Hey, is this a vertex or fragment shader?