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alexstrook.bsky.social
Game dev - Squeakross + The Spirit and the Mouse with @LukaTheMouse.bsky.social - Will make typos in EVERY tweet 🐁 - He/Him πŸŒ™ Our studio @alblune.bsky.social 🐭 SQUEAKROSS s.team/a/2871440 | squeakross.cool
1,624 posts 4,879 followers 581 following
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the comedic timing 😭
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You were close to 1K points! Thanks for tuning in
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Can even play on the bus lol
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This is really fun i still need to add a few features (like auto show mistakes every 10 mins) but its a great feeling solving a puzzle all together in the most painful way possible
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Creatures
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So full of personality
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Btw we're SO CLOSE to 500 reviews and "Overwhelmingly positive"!! If you're enjoying the game on Steam, please consider leaving a review (we read all of them...multiple times 🐭🐭)
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yes.... 😞 not to late to rename the game tho
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GRIDHACK NOT GRODHACK IM SORRY @philipdrobar.bsky.social
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So good
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Oh yeah thats the latest one from jupiter, looks great!
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But the cute rodent eating on the corner…thats just Squeakross 😏
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Yes the longer you hold the more it slows down and applies the effect!
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This is amazing 😭
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This easter egg was mainly made for mouse control on PC, need to improve it on controller!
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you can do it on console too (i forgot which input its mapped to, I think its one of the triggers πŸ‘€)
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everytime I open the game I end up doing this for way to long thinking I'm one of the Daft Punk
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Charming!
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Congrats!!
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but the worse is that the track layouts are so simple (I usually never mind this in MK!) everything is very flat, compared to MK8, because they have to physically fit it them in the world The best ones are the one disconnected for the open world like the flying ruins, and boo cinema! 2/2
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I'm so torn with MKW: I looove the feel of the driving and the new mechanics but I feel the open-world is making everything less fun: - roads way too large because of the open world and 24 players - 24 racer is too frustrating esp. online 1/2
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I so desperately want them to add stuff to do in the open world, its very cool to drive around, but if only there was juuuuuust a bit more
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It was a great system, while driving in the world when you're close to a another driver and at the approximate same speed, you can challenge them for a spontaneous race
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you can rewind in grand prix???
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forgot to mention but these funds come from spirit mouse rev. since it launched, as we're self publishing this one
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bsky.app/profile/alex... these 60K CAD are basically contract works, QA, Localisation, marketing (PR, Trailers, etc) actual game studios cost will be high esp. because salaries would be accounted for! not here which is why I always say: DONT QUIT YOUR DAY JOB to make indie games, its too risky
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thanks Des β˜•
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yeah we might have went a bit overboard lmao we had ~300 at first, but with the Challenge color variation idea everything doubled, it was a lot of work but worth it imo!