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almostepic.bsky.social
Gamer dad… paradoxically… A firm advocate of ‘do what you want, just don’t be a fundamental fuck nugget about it.’✌️
42 posts 34 followers 26 following
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Please please PLEASE be well optimised for PC! 🙏
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That is some serious glaze 👌
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All I want is 16:10 for the steam deck!
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Yeah I first got very excited and then really very not excited…
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My Steam deck is the home to my metroidvania collection 👌
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The Xenoblade soundtracks hit hard 🔥
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I’m ok with this 👍
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Well that’s the Bloodborne PC port officially out the window then…
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Opinions are like arseholes. Everyone’s got one and are often full of shit ✌️
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I have zero interest in this game, but super glad it’s done well and people are enjoying it ✌️
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Or the ability to pet an animal in a game makes Z game infinitely better…
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I remember playing the OG as a kid and it scared the living fuckery out of me...
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Agreed. Best DLC of the year by a mile though!
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🧵7. Anyway. I could go on. But I wanna hear your thoughts! Let me know what you think of the AAA gaming industry currently. #gaming
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🧵6. I hear some people say that gamers expectations have become unrealistic. How!? How can that be when everyone and their f**king cat owns Stardew Valley!? #indiegames
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🧵5. Who is pushing these unrealistic deadlines? Publishers? Shareholders? Either way, what we, the consumer end up with is a buggy alpha test that costs £50! But sure, a million patches will fix it one day, aye CDProjectRed? #pcgaming
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🧵4. Are developers just too big for their own good? 100s of people working tirelessly means a lot of salaries to pay out. Are the costs of making games hurting the industry? #games
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🧵3. Remember the Middle Earth games with the amazing ‘Nemesis’ system? Whatever happened to interesting game design like that? They took a risk and it payed off! #indiedev
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🧵2. Along with unrealistic deadlines, this leaves no room for innovative game design with unique and engaging mechanics. This point is made strikingly clear by looking at the indie market. #gamedev
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🧵1. The need to meet profit margins means attempting to appeal to as many gamers as possible. This leads to bland game design filled with hand holding tutorials and vanilla mechanics. #bluesky