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amzeratul.bsky.social
CTO at Chucklefish, Lead Programmer/TD on Witchbrook and Wargroove (always involved in game design too!). Created Halley Game Engine & Aegisub. BAFTA Member. He/Him. 🇬🇧🇵🇹🇧🇷🇪🇺
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So happy to share that I’m now the COO at Coldblood Inc., working full-time with @saint11.art and @isadora.codes on #Neverway! I’m having the best time on this project and can’t wait to show you more! Subscribe to our newsletter here: coldbloodinc.studio

It’s here it’s here!!! Our game trailer for Total Loadout!!! AAAAAHHHH www.youtube.com/watch?v=O7d4...

Some characters I had made for Earthblade 💜🌷

You can try out Iconoclasts for free if you're part of Nintendo Europe! If you like it, tell your friends 🔧

🎟️ Tickets Now Available! 🎟️ The London Games Festival 2025 is back! Here’s your guide to the key events you won’t want to miss this April: 🕹️New Game Plus 🎥Screen Play 🎻London Video Game Orchestra 🧵/1

I hope that at the end of Wicked Part 2, it shows Dorothy rummaging through her pockets, only to find a single $10 bill. Camera zooms in on the face on the bill, then sudden cut to the caption: "Stage musical adaptations will continue in 2026".

Wow, I'm actually shocked by how good Wicked Part I was! I'm a huge fan of the musical and was ready to be disappointed, but it was beautiful and it was fun! Certainly my favourite stage -> film adaptation.

Anyone in London looking for a great concept/2D artist?

Hey folks, I’ve put together a quick and incomplete list of some of the people I like (and some I love) from the Golden Age of Indie Dev™ on Twitter (RIP). I’ll continue to work on it, but it's a start. go.bsky.app/98Vcxfm

I wanted to make a starter pack with indie developers who are making their games without using one of the Big Engines with built-in editors. If that's you, reply and I'll add you! And tell your friends about it!

starter packs sound fun, so I did one with a bunch of people I follow for game development related content! go.bsky.app/8Q7tUax

@gameengines.bsky.social I would like Custom/In-House Engine please! (My engine is actually FOSS and available online at github.com/amzeratul/ha... with over 3k stars but I assume it doesn't pass the criteria for notoriety?)

I guess a few different ones, but the one that comes to mind is when I called out GameFAQs on their bonkers credits policy (something like no developers, only executives and composers), and they re-activated their account after 10+ years to address it, apologise, and announce changes!

My journey into gamedev began in 1996, when a friend and I saw an ad for K&P in a gaming magazine. We were very sceptical (having had a bit of a disappointing experience with WinLogo), but his mum bought him a copy and we were both obsessed with it!

oof the 9800X3D really is sold out everywhere, huh... Not sure I'll be able to upgrade my PC before FS2024 :(

This was the peak of UI design back in 1998 :D

Posting some old art to get this started!

ordinary town #pixelart

Hey o/ I finally arrived here too. I'm Simon, I'm part of @robotality.bsky.social as artist and game designer. Our games Pathway, Halfway and recently Wargroove 2. Currently we work together with Chucklefish on Witchbrook.

This was basically impossible to keep under 150 people but here are SOME of my favorite devs, artists and friends on bluesky! go.bsky.app/GQLCxzc

Hello! First post on bluesky, I'm Ian, senior artist at Ustwo Games. Working on Monument Valley 3 right now. Also work on personal games in my free time. Love making naturey stuff and bugs and little creatures

Welcome to the public domain, STEAMBOAT WILLIE (1928)! archive.org/details/Stea...