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archaicjohn.bsky.social
Dad x3 ¤ Game Dev ¤ Storyteller ¤ Musician ¤ Old Man VideoGames ¤ Tired ¤ 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇨🇦 ¤ Neach-ionnsachaidh Gàidhlig ¤ 🚢 Some Games 🚧 Secrets Elsewhere: https://grumble.social/@ArchaicJohn
558 posts 477 followers 284 following
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So jealous. I'm told it's the most delicious thing, but all I taste is soap...
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Ah yes, phrenology, that most well proven and regarded science.
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Very likely at least a few! I know this video has def pulled me back into Dark Souls at least a few times. www.youtube.com/watch?v=bzJD...
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Okay that would be like THE REASON I'd get a playdate even though I'm not a fan of the unit.
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Gord. How many platforms are you going to make me buy this on. I have children to feed.
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But look at her rigorous standards for vetting quality and safety! bsky.app/profile/bgru...
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I still remember how blown my mind was when I saw that for the first time.
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I played a bunch of Ultima Online and the music lives rent free in my head forever.
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Me too!
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But the people who makes games are sttill here. We're still fighting to make interesting experiences and tell new stories. That isn't going away just because teh C-suite doesn't like their profit margins.
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So no, the industry isn't dying or dead. Just like single player games. Or arena shooters. Or anything else that makes a juicy headline. It's changing because it has to. It's finally reached the point of collapse after ill-advised, unsustainable practices took their toll.
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But that's where we went wrong. We put the money people in charge, not the creatives. When creatives were in charge we got exciting, original, weird stuff that we just don't see today because now it's gotta be your yearly COD injection. The treadmill of incrememntal content churns.
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The race to make the infinite game that keeps pulling people back and monetize every interaction is what's killing the projects at big studios. Execs want infinite profit margins and they think games can give them that.
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How many trend chasing cancelled projects have there been since the start of COVID? Do you think shipping a MOBA/Battle Royale/Whatever 6-10+ years after the genre has hit and it's 500lb gorilla is well established will actually mean you make a mark?
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Sorry but the problem is that the major studios started chasing trends and visual fidelity in an unsustainable way. Anyone working in games has seen and said this.
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"Make the horror sustainable" is possibly the most gamedev thing I've ever read.
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Thanos for the heads up. Apocolypse for your troubles.
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Well he ran a successful trial of it in his last term of office and people were fine with kids in cages being separated from their families, sometimes permanently. So yeah, it won't be a surprise.
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Though I guess it's worth noting that I don't delineate most parts of Toronto. Whether it's the "top end" or downtown, it's all just The City. That said I don't ever mean Brampton or Mississauga when I say that though.
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For me it's Toronto. Growing up it was further away and while there were other cities, it was always the one you meant because it was teh biggest/most notable. Since adulthood I've lived in/around Toronto and while I'm outside of it now, I still live within its gravity well so it remains "The City".
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There's always speakgaelic.scot!
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Oooo. I have and quite like the Electro Harmonix Oceans' 11 reverb pedal. I also tested out the EarthQueaker Devices Astral Desitiny and it was pretty neat too. And I'd be remiss if I didn't mention a classic Crybaby wah pedal if that's your style. I've had and loved one for 20+ years.
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Flowers?! Hulk smash!
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Congrats!
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That's def the layout I used
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Been a long time gone, Constantinople.
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Check out www.speakgaelic.scot
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Orchestrator for visual scripting is pretty nice.
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Love to see it
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Some choice quotes: "Look at the girth of this thing" "It's one thing to measure the man, it's another to measure the coffin"
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Good job, Junie!
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Honeslty I can't play any of the re-releases because they messed with the localisation. Original SNES localisation was *by far* the best.
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My $900 Minilogue XD is also one of them. ಠ_ಠ