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atomander.bsky.social
Senior Lighting Artist @ Undead Labs / previously Firewalk, Bungie, Hardsuit Labs / he/him https://www.artstation.com/atomander
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In a rare interview, Sufjan Stevens talks to Paste about the transformations of grief, his pivot away from scholarship in songwriting, the consciousness of art, and Americana as a mythology. www.pastemagazine.com/music/sufjan...

😐 www.seattletimes.com/education-la...

Hey folks, I’m on the hunt for a concept art gig! I’ve got over 10 years of experience and have worked on Marathon, Halo, Watchdogs, and more. I love working with teams of all sizes and collaborating with good folks! artstation.com/belgianboolean

Lighting Study in UE5 www.artstation.com/artwork/JrkXlR

my piece for @hieronzine.bsky.social

My contract runs out on the 25th, so I’ve got some time, but since this is a change of plans I’m looking to get stuff lined up ASAP. Thanks to everyone who has boosted, I really appreciate it! 🙏

Today was a tough day at PSVA. Myself a good amount of others were told we were being let go. It's sad for a lot of things, but mostly it's sad because he have to leave a team of such amazing people. If anyone is looking for Material or Environment art roles, preferably Senior, let me know!

With a lot feeling pretty bleak right now, throwing one of my favorite calm videos into the void. (I always return to this clip because its equal parts funny and makes me tear up every time). www.youtube.com/watch?v=q_u-...

This is worth a minute of your time if you’re a Washington resident. Just leave a comment opposing this dumbass bill & help keep this state a safe place for trans folks.

An Ashcan release of Realis, the TTRPG that I've been working on (and off and on) for the last four years is now available for preorder! thecalcutec.itch.io/realis

Any 3D artists out there mixing hard surface AND hand painted skills? We are looking for that one cool person to give money to in return for their excellence. PST California working hours: job-boards.greenhouse.io/gravitywell/...

If you happen to find yourself needing to experience something pure and beautiful, I recommend watching this two or three times. www.youtube.com/watch?v=e-eq...

Wandering in the beach foam on Christmas Eve

the hunt begins 📯 (old piece and one of my favorites)

I don't know who out there needs to hear this. But if you're a #gamedev mom (inc mom-to-be, ttc) and feeling like you have no community and could really use support? DM me, I'm in a wonderfully supportive gamedev mom community and we'd love to have you *All moms are welcome, including trans moms

Happy to say today is my first day with Undead Labs helping light State of Decay 3!

Lighting work on the "Duality" dungeon for @destinythegame.bungie.net #Destiny2 #GameArt www.artstation.com/artwork/QnBlzL

My latest labeler is finally working! What it shows for each politician - 3 labels for the top corp donators - 3 labels for the top industries that donate to them Subscribe to this labeler to be more aware of the interests our politicians represent 🚀 bsky.app/profile/us-g...

Toddler hikes in PNW fall.

Some more vertical compositions from Concord, this time for Sorting Hub. Lighting this map was a blast, but a challenge - our direction was to strike a balance of embracing the bold, saturated 70's sci-fi look in a dense city, but also allowing the playspace to remain rested and legible. #GameArt

While taking portfolio screenshots for Concord, I found I really like a lot of vertical compositions for our maps. Here's one of the central combat spaces I lit from Spineworks (Nixxes killed it on world art for this map!) #gameart

"Convoy" lighting study, @unrealengine.bsky.social #GameArt #Unreal www.artstation.com/artwork/a0yQGX

Lighting study in @unrealengine.bsky.social #Unreal #GameArt "Film Lighting Study" by Adam Alexander www.artstation.com/artwork/wrOJE5

Travelers - lighting study in @unrealengine.bsky.social 5.4, graded in DaVinci Resolve. #GameArt #Unreal www.artstation.com/artwork/mA82gd

Wow hadn’t realized quite how many folks had left the other app till I poked in here.