bentorell.com
Tabletop enthusiast and general giga-nerd.
TTRPG blog: https://gordianblade.com/
Itch Store: https://gordianblade.itch.io/
124 posts
160 followers
164 following
Regular Contributor
Active Commenter
comment in response to
post
To be fair, I feel like a lot of pamphlet adventures treat the inside as a spread across all three panels, or a partial spread across two panels
comment in response to
post
My vote: Stumpsville for Mausritter. The game has an evocative theme and pitch, a very quick teach, snappy chargen, and Stumpsville is a straightforward, quick adventure that hits all the high notes and leaves open the possibility of future play if people like it.
comment in response to
post
Man I hope we get a full-power starting XI on Sunday, that will be hype as hell
comment in response to
post
I've been using StartPage.com lately and have been more impressed with its search results than DuckDuckGo and Brave.
comment in response to
post
Haha, I'm not gonna turn my upse up at it. I have the Affinity suite for now, and plan to use DaVinci Resolve if I need to do more video work. I think the main thing I want to find is a good PDF editor.
comment in response to
post
comment in response to
post
Took a look at SearXng but a lot of the public instances seem slow and incomplete. I'll try StartPage for a bit and see how that goes instead.
comment in response to
post
I've been really impressed by the creativity exhibited by all the submissions! Love to see everything coming out of the community.
I had a lot of fun writing and playtesting Dogwater Gulch and I hope people enjoy it!
comment in response to
post
Amazing! Thanks so much for the detailed breakdown!
comment in response to
post
These are awesome!
What does your process usually look like when it comes to designing a cover for an author? I recently worked with an artist for the first time designing a cover for my module and wasn't really sure how to go about that process
comment in response to
post
Some people suggest moving to a different blogging provider, like Blogger or bearblog, but it's not clear to me that they are necessarily any better? Are they the same as Substack, just not public about it? Does that matter?
I don't know. I'm sidestepping it entirely by self-hosting.
comment in response to
post
Because my main outlet to run the game at all is in a one-shot context at a local meetup, and I really want to give the game a shot before committing to a long-term campaign with anyone.
And yeah, the plan is to do a rolling teach, but reference material will still be needed.
comment in response to
post
All that is to say: the game is clearly designed for long-term play and I think it's supported for that well, and trying to go against that grain is a challenge. I ran into the same issue with Lancer, which is designed around Missions which often take at least 3-4 sessions of play.
comment in response to
post
Which is all compounded by the fact that I've never actually played the game before, and it's a very different game compared to a lot of other TTRPGs. Usually I could rely on a lot of standard conventions of how rolls and combat work, but the cool new mechanics require a lot of re-learning.
comment in response to
post
So all this one-shot prep is related to:
* Making sure I know the rules
* Figuring out how to quickly teach the rules
* Figuring out how much character creation I can/should do ahead of time
* Creating reference material for myself and players to facilitate learning and minimize page-flipping
comment in response to
post
I think it would actually be a lot less prep if I was running it as a campaign (other than the standard amount of prep necessary for a megadungeon). In a campaign, I'll have a session 0 where I can teach the rules and walk players through chargen. One-shots don't have that luxury.
comment in response to
post
Like obviously the map key is pretty critical to describing what is in each room, but the real juice of the dungeon felt like it came from the Meatgrinder. I've never felt that way from any other encounter table I've used. It felt like a bit of a revelation. Very cool.
comment in response to
post
Bummed that I didn't make it out to Dice + Diversions! Was a pretty busy weekend for me. Maybe next year?
comment in response to
post
brb lemme set up the itch page, slam jam the publish button
comment in response to
post
god DAMMIT
comment in response to
post
sending*
maybe I should send my posts to an editor
comment in response to
post
Best map ever? No. Good enough? Absolutely.