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bjorntuga.bsky.social
Aspiring Game Dev. Bear with me, I'm still learning. Get it? Bear? No? It's cool, I made the same joke before and nobody laughed then either. I (try to) build games, I make some 3D models, and I make music from time to time.
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Starting to finally get a blockout that I like. Getting closer, at least. The proportions are starting to feel nice. I wanted this safe zone to feel comfortable with the outside sky but also oppressive and choking with the towering stories. #UE4 #Blender3D #gamedev #indiedev #horrorgame

Absolutely wrestling over the thought that I'm finally being convinced to buy a PS5 & it's for Death Stranding 2. A game I will undoubtedly one day own on PC For ref it took the announcement of Bloodborne to convince me to buy PS4. So that's something. Idk if it's good something, but it's something

Having a frustration. Aesthetically and thematically, the game I'm working on could 100% benefit from the whole "VHS/Hi-8/Analog" style for my UI, menus, etc. But a big part of me I feels like that style is so oversaturated. Plus, idk how else to word this, this is a "red" game, not a "blue" game.

Doing some level block out, needed a placeholder fountain, found this one I made like, 6 years ago? Forgot how much I liked the idea of this mermaid greatsword fountain. Maybe I should revisit this idea now that I kinda know what I'm doing a little bit better. #gamedev #UE4 #Blender3D #indiedev

Been just plugging away at code side of things for a while so I wanted to take a break and do the fun stuff, like getting an ugly little guy all painted and boned up.

Lowkey though and kinda out of left field but if I meet my deadline and actually get picked up and everything I might take the summer off and just follow Coheed and Cambria on tour just to appease 14 year old me.

I hit a really significant milestone earlier this week with my inventory system, so I rewarded myself by finally migrating my SSD. I'd been flirting with the last 500mb for years lmao. But then that turned into a three day thing. So now I'm doing some actual actual unwinding with a drink and a game.

Coming back from a difficult few days of cloning my SSD. Idk what bluesky feels about using other people's music in stuff but I came across this Christmas Candy edit I made for fun last year. Miss me some Christmas Carl. Habby Crimbus Month, One. Just one of you. #UE4 #Indiedev #gamedev #Blender3D

One issue I struggle with is wanting to bounce between projects every time I hit a wall. Like just looking at this shot makes me want to abandon my current project and do more work on this, which has been in development for uhhhhh like four to six years? #UE4 #Blender3D #Gamedev #IndieDev #Horror

Oh yeah I forgot about this little freak in the basement. If I ever go back and finish this one I'll give it to y'all for the low low price of free. #UE4 #Blender3D #indiedev #gamedev #horror #horrorgame

This set of lists is an excellent resource if you're like me, new to yet another social media site and want to find cool people/pages to follow. Perhaps some of them are people you already know and didn't realize had accounts here yet. Big credit to Punch here for compiling these ones.

Sitting here looking at my steam library instead of doing work this lazy Sunday and I keep thinking about finally going back to Pathologic 2 this winter. Probably one of my top 10 favorite games of all time that I never finished because of my crippling choice paralysis.

"To You, and your Last Rites." #UE4 #Blender3D #gamedev #indiedev #horror

Broke the mold a little bit today and did some work on the project I started back when lockdown happened. Sometimes when you're doing a lot of the thing you're not as good at, it helps to go back and do things you feel more confident in. (These screenshots are old though.) #UE4 #Blender3D #GameDev

With the holidays right around the corner it feels weird to not have spent the fall working on my Christmas game I've been slowly putting together for years. But I've got an opportunity and a mission, so I can't shift gears just yet. Perhaps next year. #UE4 #Blender3D #gamedev #indiedev #horror

Lowkey I still don't know how to write C++ regularly. The process has been a lot of the same way I figured out how to type on a keyboard. I saw, and recognized, the proper way to learn. Yet instead I elected to go on a "hunt and peck" style binge until I became comfortable writing my own stuff.

Doing some drive clean up and found an old video of a demo animation cycle I made a few years back as a way to practice using Blender version 3.2. End result was uhhhhh I still use Blender version 2.79 the most lmao #blender3d #gamedev #indiedev

I also made this ugly little guy in #Blender3D and animated him so now I guess he's my son welcome to the world

So, while I continue to hammer out the details of this system I've been trying to write, I'm going to post old shots of levels and scenes made with #UE4 and #Blender3D to help boost my self esteem, cuz I've been doing nothing but staring at code and whiteboards for weeks now just, unpleased lol.

Getting set up here cuz I already abandoned most of my other social media long ago, but long version short: Hello! I am an aspiring one-man #indiedev that has been slowly learning how to bring some of my wack dreams to life through a combination of #UE4, #Blender3D, and sometimes photoshop I guess!